Player Matchup

Ah Puch
Ah Puch
Dysabeld
Ah Puch
Level 133
God Stats
8W - 7L
1,416 SR
Queue Stats
99W - 97L
1,535 Elo+
Solo
Serqet
Serqet
GW HellYeah
Serqet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,247 Elo+
Party 2
Nu Wa
Nu Wa
Ghost X lov3
Nu Wa
Level 69
God Stats
36W - 19L
1,500 SR
Queue Stats
80W - 73L
1,354 Elo+
Party 2
Hercules
Hercules
Kangaboo
Hercules
Level 112
God Stats
12W - 19L
1,229 SR
Queue Stats
352W - 374L
1,538 Elo+
Solo
Charybdis
Charybdis
Volcaeduens
Charybdis
Level 150
God Stats
6W - 3L
1,518 SR
Queue Stats
100W - 102L
1,449 Elo+
Solo
Team Averages
Level 96
1,433 SR
1,425 Elo+

VS

Team Averages
Level 97
1,501 SR
1,348 Elo+
Merlin
Merlin
Adrian619
Merlin
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
232W - 249L
1,532 Elo+
Solo
Amaterasu
Amaterasu
Ghallileo
Amaterasu
Level 26
God Stats
12W - 11L
1,534 SR
Queue Stats
79W - 111L
1,264 Elo+
Solo
Janus
Janus
Laxdrian01
Janus
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 62L
1,232 Elo+
Solo
Medusa
Medusa
Trisx000
Medusa
Level 85
God Stats
6W - 12L
1,638 SR
Queue Stats
63W - 106L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
helloda-gokublue
Sun Wukong
Level 88
God Stats
2W - 5L
1,331 SR
Queue Stats
25W - 55L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dysabeld
Ah Puch
17
6 / 0 / 4
9,994
909
15,343
6,142
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Serqet
13
1 / 3 / 4
7,702
700
1,007
7,188
3,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 2 / 5
8,951
814
9,749
7,860
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Kangaboo
Hercules
15
2 / 0 / 7
8,418
765
8,397
11,978
11,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
Volcaeduens
Charybdis
15
1 / 2 / 1
8,476
771
5,058
8,652
3,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adrian619
Merlin
18
6 / 2 / 0
9,693
881
11,843
6,999
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Ghallileo
Amaterasu
12
0 / 5 / 1
7,045
640
3,349
10,945
5,183
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
14
0 / 3 / 1
7,717
702
7,805
7,594
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Trisx000
Medusa
13
0 / 1 / 1
7,319
665
3,208
8,552
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
helloda-gokublue
Sun Wukong
13
1 / 2 / 0
7,283
662
4,504
13,566
4,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
7
7
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Adrian619
Merlin
6
2
0
3
W
Ah Puch
Dysabeld
Ah Puch
6
0
4
8
W
Serqet
1
3
4
1
L
Amaterasu
Ghallileo
Amaterasu
0
5
1
0.1
W
3
2
5
2.75
W
Hercules
Kangaboo
Hercules
2
0
7
5.5
L
Janus
0
3
1
0.17
L
Medusa
Trisx000
Medusa
0
1
1
0.5
W
Charybdis
Volcaeduens
Charybdis
1
2
1
0.75
L
Sun Wukong
helloda-gokublue
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,554
Damage
30,709
41,820
Taken
47,656
23,327
Mitigated
17,216
11,911
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Adrian619
Merlin
11,843
823
0
1,060
6,999
2,818
0
1,811
5,067
56,766
0
W
Ah Puch
Dysabeld
Ah Puch
15,343
546
0
3,194
6,142
2,095
1,141
1,637
4,439
35,859
0
W
Serqet
1,007
117
0
756
7,188
3,972
343
4,438
2,744
0
9,324
L
Amaterasu
Ghallileo
Amaterasu
3,349
1,712
107
1,386
10,945
5,183
0
4,314
6,618
0
12,014
W
9,749
1,980
0
754
7,860
2,637
693
3,736
3,986
29,207
0
W
Hercules
Kangaboo
Hercules
8,397
1,267
0
5,756
11,978
11,551
60
4,776
6,996
0
20,004
L
Janus
7,805
543
0
322
7,594
1,895
0
4,421
3,173
28,402
0
L
Medusa
Trisx000
Medusa
3,208
1,411
0
1,567
8,552
2,333
0
5,712
2,840
0
20,297
W
Charybdis
Volcaeduens
Charybdis
5,058
3,204
0
1,451
8,652
3,072
2,763
4,569
4,007
0
34,179
L
Sun Wukong
helloda-gokublue
Sun Wukong
4,504
846
172
4,388
13,566
4,987
0
8,834
4,732
0
11,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,541
Gold Earned
39,057
205
Minions Killed
253
0
Camps Cleared
0
1,175,600
Distance Traveled
1,092,623
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,693
881
112
10
0
213,357
2
W
Ah Puch
9,994
909
61
6
0
242,776
1
W
Serqet
7,702
700
20
2
0
244,710
0
L
Amaterasu
7,045
640
14
1
0
202,998
2
W
Nu Wa
8,951
814
29
3
0
214,446
0
W
Hercules
8,418
765
23
2
0
257,301
5
L
Janus
7,717
702
61
6
0
234,021
1
L
Medusa
7,319
665
36
3
0
218,315
3
W
Charybdis
8,476
771
72
7
0
216,367
2
L
Sun Wukong
7,283
662
30
3
0
223,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role