Player Matchup

Chiron
Chiron
LSier
Chiron
Level 55
God Stats
5W - 4L
1,611 SR
Queue Stats
248W - 257L
1,526 Elo+
Solo
Janus
Janus
Lucky_Aero777
Janus
Level 146
God Stats
10W - 6L
1,498 SR
Queue Stats
391W - 384L
1,616 Elo+
Solo
Vulcan
Vulcan
TooManyCarbs
Vulcan
Level 121
God Stats
0W - 2L
1,298 SR
Queue Stats
15W - 16L
1,521 Elo+
Solo
Artio
Artio
XxJaredC98xX
Artio
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 79L
1,393 Elo+
Solo
Odin
Odin
youngmelo7ben
Odin
Level 144
God Stats
2W - 2L
1,476 SR
Queue Stats
48W - 49L
1,377 Elo+
Solo
Team Averages
Level 110
1,477 SR
1,487 Elo+

VS

Team Averages
Level 133
1,397 SR
1,595 Elo+
Vamana
Vamana
LoN_StAbWoUnDz
Vamana
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
199W - 184L
1,699 Elo+
Party 1
Tiamat
Tiamat
Neblicky
Tiamat
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,632 Elo+
Solo
Chiron
Chiron
Quick429
Chiron
Level 160
God Stats
23W - 17L
1,417 SR
Queue Stats
1,081W - 1,144L
1,536 Elo+
Solo
Geb
Geb
Zombi3cracker90
Geb
Level 153
God Stats
3W - 8L
1,285 SR
Queue Stats
392W - 407L
1,579 Elo+
Party 1
Bellona
Bellona
aegeus1979
Bellona
Level 155
God Stats
3W - 9L
1,285 SR
Queue Stats
365W - 352L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LSier
Chiron
19
9 / 3 / 6
11,028
848
18,804
12,229
4,633
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 3 / 11
8,882
683
13,632
9,254
3,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
16
2 / 5 / 9
9,244
711
12,074
11,182
4,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 5 / 10
10,026
771
8,456
19,796
21,932
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 15
8,641
665
8,675
14,134
15,348
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 12
11,388
876
11,586
15,556
14,154
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Neblicky
Tiamat
19
8 / 2 / 6
11,125
856
19,286
10,368
5,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Quick429
Chiron
17
2 / 4 / 14
10,532
810
12,865
13,879
4,870
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 4 / 9
10,661
820
10,164
13,902
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
aegeus1979
Bellona
13
1 / 7 / 7
8,970
690
7,060
15,470
16,875
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
68
18
Kills
20
20
Deaths
19
51
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Chiron
LSier
Chiron
9
3
6
4
W
5
2
12
5.5
L
2
3
11
2.5
W
Tiamat
Neblicky
Tiamat
8
2
6
5.5
W
Chiron
Quick429
Chiron
2
4
14
2.25
L
Vulcan
2
5
9
1.3
L
4
5
10
1.8
W
4
4
9
2.13
W
Bellona
aegeus1979
Bellona
1
7
7
0.64
L
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,641
Damage
60,961
66,595
Taken
69,175
49,512
Mitigated
54,282
30,260
Healing
30,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
LSier
Chiron
18,804
5,684
3,207
2,893
12,229
4,633
1,713
5,606
6,604
0
38,071
W
11,586
4,516
2,438
5,640
15,556
14,154
1,080
6,213
9,343
0
30,570
L
13,632
1,092
3,661
1,435
9,254
3,293
220
3,622
5,632
28,485
0
W
Tiamat
Neblicky
Tiamat
19,286
1,940
2,330
4,838
10,368
5,883
889
5,467
4,901
46,767
0
W
Chiron
Quick429
Chiron
12,865
4,546
2,307
5,693
13,879
4,870
2,924
6,880
6,999
0
32,161
L
Vulcan
12,074
5,159
1,652
1,616
11,182
4,306
0
4,991
6,191
27,302
0
L
8,456
438
3,850
6,369
19,796
21,932
0
9,284
10,512
17,586
0
W
10,164
1,233
1,262
2,005
13,902
12,500
139
7,326
6,576
17,371
0
W
Bellona
aegeus1979
Bellona
7,060
1,397
2,209
2,210
15,470
16,875
168
8,276
7,194
0
13,674
L
8,675
968
2,385
3,192
14,134
15,348
0
5,947
8,187
0
11,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,821
Gold Earned
52,676
137
Minions Killed
179
0
Camps Cleared
0
1,210,692
Distance Traveled
1,249,598
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,028
848
41
3
0
240,212
5
W
Vamana
11,388
876
39
3
0
271,766
0
L
Janus
8,882
683
30
2
0
243,394
2
W
Tiamat
11,125
856
59
5
0
262,935
4
W
Chiron
10,532
810
46
4
0
224,004
1
L
Vulcan
9,244
711
45
3
0
247,125
0
L
Artio
10,026
771
17
1
0
253,496
0
W
Geb
10,661
820
23
2
0
253,328
0
W
Bellona
8,970
690
12
1
0
237,565
0
L
Odin
8,641
665
4
0
0
226,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role