Player Matchup

Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
AdeniodCandy500
Cliodhna
Level 102
God Stats
2W - 4L
1,400 SR
Queue Stats
93W - 80L
1,565 Elo+
Party 1
Hou Yi
Hou Yi
Admiral55
Hou Yi
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 154L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
Alkwix
Ao Kuang
Level 122
God Stats
3W - 3L
1,238 SR
Queue Stats
136W - 133L
1,463 Elo+
Solo
Ah Puch
Ah Puch
DroopyEmperor73
Ah Puch
Level 128
God Stats
8W - 6L
1,429 SR
Queue Stats
585W - 495L
1,623 Elo+
Solo
Team Averages
Level 113
1,413 SR
1,540 Elo+

VS

Team Averages
Level 120
1,555 SR
1,529 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
PlanetaryMind
Loki
Level 125
God Stats
5W - 4L
1,595 SR
Queue Stats
52W - 49L
1,567 Elo+
Party 2
Vulcan
Vulcan
el paps94
Vulcan
Level 149
God Stats
2W - 7L
1,500 SR
Queue Stats
297W - 303L
1,541 Elo+
Solo
Rama
Rama
shaneshine616
Rama
Level 115
God Stats
2W - 1L
1,675 SR
Queue Stats
142W - 138L
1,546 Elo+
Solo
Sol
Sol
xDeadpooledx
Sol
Level 105
God Stats
21W - 21L
1,503 SR
Queue Stats
228W - 229L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
4 / 0 / 3
6,331
633
2,054
5,103
3,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
9
1 / 0 / 3
5,246
525
1,991
3,472
959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
Admiral55
Hou Yi
10
3 / 0 / 5
5,880
588
6,766
5,189
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Alkwix
Ao Kuang
10
1 / 0 / 0
5,653
565
1,892
8,115
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 0
6,042
604
1,566
2,722
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 4 / 0
4,326
433
1,092
7,510
2,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 0
5,245
525
1,035
4,953
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
el paps94
Vulcan
8
0 / 2 / 0
5,135
514
4,322
3,163
891
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 1 / 0
5,540
554
574
5,118
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 3 / 0
4,459
446
4,123
3,950
899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
3
5.5
L
Ymir
 
Ymir
0
4
0
0
W
Cliodhna
1
0
3
2.5
W
Hou Yi
Admiral55
Hou Yi
3
0
5
5.5
W
Ao Kuang
Alkwix
Ao Kuang
1
0
0
1
W
1
0
0
1
L
0
0
0
0
L
Vulcan
el paps94
Vulcan
0
2
0
0
L
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,269
Damage
11,146
24,601
Taken
24,694
9,155
Mitigated
7,322
11,822
Healing
7,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,054
447
205
2,507
5,103
3,084
100
2,430
2,673
16,375
0
L
Ymir
 
Ymir
1,092
403
44
710
7,510
2,857
0
1,482
6,028
7,309
0
W
Cliodhna
1,991
62
0
287
3,472
959
0
355
3,117
0
26,367
W
Hou Yi
Admiral55
Hou Yi
6,766
3,918
0
1,793
5,189
1,707
672
2,028
3,161
0
33,241
W
Ao Kuang
Alkwix
Ao Kuang
1,892
112
34
5,803
8,115
2,526
0
4,052
4,063
28,362
0
W
1,566
135
0
1,193
2,722
879
0
0
2,722
37,112
0
L
1,035
242
0
3,566
4,953
1,299
0
651
4,302
0
28,699
L
Vulcan
el paps94
Vulcan
4,322
2,278
0
510
3,163
891
0
1,470
1,693
24,292
0
L
574
371
0
2,209
5,118
1,376
0
1,337
3,781
0
34,141
L
4,123
1,874
0
870
3,950
899
0
572
3,378
20,252
3,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,152
Gold Earned
24,705
303
Minions Killed
297
0
Camps Cleared
0
1,005,158
Distance Traveled
936,904
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,331
633
33
3
0
191,733
2
L
Ymir
4,326
433
16
2
0
184,288
1
W
Cliodhna
5,246
525
57
6
0
234,925
6
W
Hou Yi
5,880
588
60
6
0
191,342
1
W
Ao Kuang
5,653
565
66
7
0
198,424
5
W
Ah Puch
6,042
604
87
9
0
188,734
4
L
Loki
5,245
525
74
7
0
221,126
4
L
Vulcan
5,135
514
60
6
0
185,258
1
L
Rama
5,540
554
96
10
0
177,562
7
L
Sol
4,459
446
51
5
0
168,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role