Player Matchup

Neith
Neith
Irsksome
Neith
Level 108
God Stats
9W - 5L
1,500 SR
Queue Stats
92W - 88L
1,542 Elo+
Party 2
Sylvanus
Sylvanus
ObjectiveElf
Sylvanus
Level 104
God Stats
7W - 4L
1,643 SR
Queue Stats
76W - 69L
1,562 Elo+
Party 2
Vulcan
Vulcan
TheGuitar_Jedi
Vulcan
Level 143
God Stats
52W - 59L
1,573 SR
Queue Stats
266W - 307L
1,399 Elo+
Solo
Team Averages
Level 118
1,572 SR
1,501 Elo+

VS

Team Averages
Level 103
1,613 SR
1,577 Elo+
Chaac
Chaac
BendingRaptor62
Chaac
Level 93
God Stats
112W - 115L
1,538 SR
Queue Stats
386W - 483L
1,411 Elo+
Solo
Arachne
Arachne
BustyBionicles
Arachne
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 66L
1,652 Elo+
Party 1
Freya
Freya
FrostMike44
Freya
Level 159
God Stats
6W - 5L
1,800 SR
Queue Stats
203W - 217L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Irsksome
Neith
18
15 / 1 / 5
13,004
867
21,572
8,263
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
ObjectiveElf
Sylvanus
15
2 / 1 / 16
11,647
776
11,879
16,838
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 1 / 11
10,942
729
14,677
7,177
3,395
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
9,172
611
9,444
21,653
24,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 10 / 1
8,673
578
8,959
19,533
9,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 8 / 1
9,027
602
7,509
15,752
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
3
3
Deaths
21
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
10
1
0.15
L
1
8
1
0.19
W
Neith
Irsksome
Neith
15
1
5
17.5
W
Sylvanus
ObjectiveElf
Sylvanus
2
1
16
10
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,128
Damage
25,912
32,278
Taken
56,938
27,143
Mitigated
37,642
14,895
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,444
2,316
254
7,667
21,653
24,369
0
9,856
11,797
0
38,666
L
8,959
4,425
0
5,204
19,533
9,122
0
8,349
11,184
0
23,746
L
7,509
2,311
227
4,032
15,752
4,151
0
8,842
6,910
39,084
0
W
Neith
Irsksome
Neith
21,572
11,655
0
3,595
8,263
3,902
1,908
1,163
7,100
0
63,756
W
Sylvanus
ObjectiveElf
Sylvanus
11,879
3,999
2,562
8,222
16,838
19,846
386
5,716
11,122
22,463
0
W
14,677
7,895
0
516
7,177
3,395
307
757
6,420
62,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,593
Gold Earned
26,872
244
Minions Killed
172
8
Camps Cleared
4
821,356
Distance Traveled
788,825
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,172
611
49
3
0
290,238
0
L
Arachne
8,673
578
24
2
3
275,738
5
L
Freya
9,027
602
99
7
1
222,849
0
W
Neith
13,004
867
95
6
1
265,113
0
W
Sylvanus
11,647
776
20
1
0
252,792
1
W
Vulcan
10,942
729
129
9
7
303,451
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role