Player Matchup

Osiris
Osiris
Diamond IV
 
Osiris
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
GrimyGremlin
Sol
Diamond III
Level 56
God Stats
22W - 10L
2,087 SR
Queue Stats
276W - 81L
2,478 MMR
Party 2
Achilles
Achilles
Diamond III
lilMMR
Achilles
Diamond III
Level 52
God Stats
15W - 5L
2,030 SR
Queue Stats
263W - 63L
2,478 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 79
1,872 SR
2,152 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,782 SR
2,091 MMR
Chaac
Chaac
Diamond V
Demon Dylan10Th
Chaac
Diamond V
Level 142
God Stats
33W - 35L
1,729 SR
Queue Stats
248W - 248L
2,088 MMR
Party 1
Ares
Ares
Diamond IV
Gifted Ally
Ares
Diamond IV
Level 158
God Stats
6W - 3L
1,865 SR
Queue Stats
195W - 148L
2,092 MMR
Party 1
Scylla
Scylla
Diamond III
Toxicmagic22976
Scylla
Diamond III
Level 106
God Stats
5W - 6L
1,752 SR
Queue Stats
76W - 41L
2,093 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
0 / 2 / 8
9,583
639
8,907
13,050
9,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 2
10,590
706
18,463
5,890
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
lilMMR
Achilles
15
3 / 2 / 3
9,780
652
14,233
14,233
15,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
FenrirSobekAh Muzen CabThothGeb

VS

Bans
BastetGuan YuArtioGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,903
594
7,715
19,346
12,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 1
10,111
674
6,993
16,369
17,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 3 / 3
9,609
641
7,396
10,738
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
4
4
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
2
8
2
L
1
2
3
1.25
L
2
3
1
0.83
W
5
0
2
6
L
1
3
3
0.83
W
Achilles
lilMMR
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,603
Damage
22,104
33,173
Taken
46,453
27,169
Mitigated
34,152
9,380
Healing
15,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,907
2,822
0
3,935
13,050
9,393
326
5,790
7,049
0
31,404
L
7,715
1,286
637
9,001
19,346
12,294
0
8,945
10,184
0
27,359
L
6,993
24
846
3,759
16,369
17,897
0
5,183
10,730
16,868
0
W
18,463
7,295
0
2,830
5,890
2,083
2,535
2,636
3,109
56,657
3,804
L
7,396
453
0
1,093
10,738
3,961
0
3,249
7,204
45,145
0
W
Achilles
lilMMR
Achilles
14,233
3,415
338
2,277
14,233
15,693
154
6,518
7,339
0
32,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,953
Gold Earned
28,623
167
Minions Killed
165
5
Camps Cleared
9
830,930
Distance Traveled
845,465
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,583
639
37
2
4
300,435
5
L
Chaac
8,903
594
39
3
1
283,743
1
L
Ares
10,111
674
26
2
1
270,122
5
W
Sol
10,590
706
88
6
0
249,053
4
L
Scylla
9,609
641
100
7
7
291,600
5
W
Achilles
9,780
652
42
3
1
281,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role