Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
StealthyReaper
Fenrir
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
262W - 169L
1,681 Elo+
Party 1
Sobek
Sobek
justjeff6163
Sobek
Level 107
God Stats
8W - 4L
1,729 SR
Queue Stats
254W - 175L
1,529 Elo+
Party 1
Team Averages
Level 100
1,576 SR
1,570 Elo+

VS

Team Averages
Level 72
1,492 SR
1,465 Elo+
Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CreamyStang
Scylla
Level 43
God Stats
2W - 5L
1,477 SR
Queue Stats
17W - 26L
1,352 Elo+
Solo
Xbalanque
Xbalanque
ExzironGerth
Xbalanque
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 66L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 7
7,258
726
7,341
8,959
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
8 / 3 / 3
8,657
866
8,961
11,620
4,820
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 9
7,669
767
3,158
9,166
8,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 3 / 2
6,783
678
5,440
8,846
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
11
2 / 5 / 1
7,266
727
7,133
7,750
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
ExzironGerth
Xbalanque
12
3 / 3 / 3
7,669
767
10,506
6,762
2,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
6
6
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
7
1.5
L
Chaac
 
Chaac
1
3
2
0.67
L
Scylla
2
5
1
0.5
L
Xbalanque
ExzironGerth
Xbalanque
3
3
3
1.5
W
8
3
3
3.17
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,460
Damage
23,079
29,745
Taken
23,358
18,818
Mitigated
11,876
10,857
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,341
291
1,975
3,268
8,959
5,109
205
1,826
6,936
23,837
0
L
Chaac
 
Chaac
5,440
601
192
3,680
8,846
7,306
0
3,967
4,502
0
12,974
L
Scylla
7,133
324
45
273
7,750
2,210
0
3,158
4,289
20,612
0
L
Xbalanque
ExzironGerth
Xbalanque
10,506
4,237
0
2,160
6,762
2,360
340
2,802
3,536
0
25,497
W
8,961
1,667
0
2,742
11,620
4,820
390
3,569
7,555
0
22,945
W
3,158
141
0
2,872
9,166
8,889
56
1,936
6,906
12,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,584
Gold Earned
21,718
88
Minions Killed
95
3
Camps Cleared
5
610,683
Distance Traveled
533,245
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,258
726
37
4
1
193,026
1
L
Chaac
6,783
678
16
2
0
186,438
2
L
Scylla
7,266
727
35
4
1
166,380
0
L
Xbalanque
7,669
767
44
4
4
180,427
1
W
Fenrir
8,657
866
40
4
2
203,996
1
W
Sobek
7,669
767
11
1
0
213,661
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role