Player Matchup

Osiris
Osiris
AzraelBeast
Osiris
Level 42
God Stats
1W - 1L
1,194 SR
Queue Stats
22W - 43L
1,222 Elo+
Party 1
Nu Wa
Nu Wa
Beanoo187
Nu Wa
Level 109
God Stats
24W - 21L
1,458 SR
Queue Stats
342W - 336L
1,363 Elo+
Solo
Sol
Sol
Bulowh Ganz
Sol
Level 106
God Stats
5W - 5L
1,731 SR
Queue Stats
115W - 98L
1,386 Elo+
Solo
Da Ji
Da Ji
Gusto11
Da Ji
Level 28
God Stats
1W - 2L
1,238 SR
Queue Stats
6W - 18L
1,111 Elo+
Party 1
Geb
Geb
skipperriggins
Geb
Level 29
God Stats
2W - 0L
1,259 SR
Queue Stats
5W - 13L
939 Elo+
Party 1
Team Averages
Level 63
1,376 SR
1,204 Elo+

VS

Team Averages
Level 55
1,503 SR
1,463 Elo+
Bellona
Bellona
BeRUCKUS
Bellona
Level 60
God Stats
15W - 17L
1,447 SR
Queue Stats
157W - 192L
1,389 Elo+
Party 3
Thor
Thor
Cheeekydarky
Thor
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
110W - 145L
1,428 Elo+
Party 3
Artemis
Artemis
King_Atomic_06
Artemis
Level 25
God Stats
15W - 10L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
L1k34b345t
Cthulhu
Level 54
God Stats
1W - 2L
1,689 SR
Queue Stats
44W - 46L
1,500 Elo+
Party 2
Chaac
Chaac
blurr2191
Chaac
Level 112
God Stats
12W - 13L
1,382 SR
Queue Stats
39W - 39L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
4 / 0 / 1
12,083
604
7,917
7,578
10,105
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Beanoo187
Nu Wa
16
2 / 0 / 7
10,262
513
16,382
10,204
3,668
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
11 / 1 / 3
11,437
572
24,390
17,789
6,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Da Ji
Gusto11
Da Ji
15
4 / 2 / 7
10,028
501
5,984
16,402
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 8
9,430
472
3,919
12,420
10,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeRUCKUS
Bellona
17
0 / 3 / 1
10,220
511
3,773
12,433
9,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 2
9,575
479
6,648
15,525
6,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 6 / 0
8,146
407
3,936
9,735
3,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
L1k34b345t
Cthulhu
12
1 / 4 / 2
8,294
415
8,501
20,977
19,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
blurr2191
Chaac
14
0 / 5 / 0
8,738
437
11,172
22,040
19,553
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
21
Kills
5
6
Deaths
21
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
4
0
1
4.5
L
Bellona
BeRUCKUS
Bellona
0
3
1
0.17
W
Nu Wa
Beanoo187
Nu Wa
2
0
7
5.5
W
11
1
3
12.5
L
2
3
2
1
W
Da Ji
Gusto11
Da Ji
4
2
7
3.75
L
2
6
0
0.33
L
Cthulhu
L1k34b345t
Cthulhu
1
4
2
0.5
L
Chaac
blurr2191
Chaac
0
5
0
0
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,592
Damage
34,030
64,393
Taken
80,710
37,757
Mitigated
58,217
27,315
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,917
2,349
0
2,896
7,578
10,105
0
484
7,094
0
80,995
L
Bellona
BeRUCKUS
Bellona
3,773
650
27
3,265
12,433
9,832
486
3,075
8,595
0
67,833
W
Nu Wa
Beanoo187
Nu Wa
16,382
6,734
75
5,699
10,204
3,668
1,434
0
10,204
67,452
0
W
24,390
12,515
0
12,531
17,789
6,278
2,982
5,385
12,404
99,702
6,056
L
6,648
924
0
6,183
15,525
6,311
0
5,214
10,215
0
69,796
W
Da Ji
Gusto11
Da Ji
5,984
1,076
0
1,373
16,402
6,788
453
518
15,884
0
68,645
L
3,936
2,563
506
2,278
9,735
3,116
1,056
8,349
1,386
0
25,158
L
Cthulhu
L1k34b345t
Cthulhu
8,501
914
411
6,081
20,977
19,405
0
15,511
5,466
34,720
0
L
Chaac
blurr2191
Chaac
11,172
1,234
0
4,490
22,040
19,553
563
11,978
9,970
0
72,337
W
3,919
669
2,661
2,080
12,420
10,918
329
3,014
9,406
14,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,240
Gold Earned
44,973
535
Minions Killed
487
0
Camps Cleared
0
1,833,464
Distance Traveled
1,758,493
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,083
604
177
9
0
431,625
2
L
Bellona
10,220
511
163
8
0
433,700
6
W
Nu Wa
10,262
513
97
5
0
301,553
1
W
Sol
11,437
572
151
8
0
344,655
1
L
Thor
9,575
479
113
6
0
355,561
7
W
Da Ji
10,028
501
90
5
0
412,503
2
L
Artemis
8,146
407
31
2
0
224,399
3
L
Cthulhu
8,294
415
53
3
0
380,905
2
L
Chaac
8,738
437
127
6
0
363,928
1
W
Geb
9,430
472
20
1
0
343,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role