Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
DemeaningWharf0
Erlang Shen
Silver III
Level 67
God Stats
13W - 3L
1,628 SR
Queue Stats
204W - 248L
1,508 MMR
Solo
Tyr
Tyr
Silver III
Edenic
Tyr
Silver III
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 64L
1,508 MMR
Solo
Hades
Hades
Gold V
JACKWEASEL
Hades
Gold V
Level 160
God Stats
13W - 10L
1,888 SR
Queue Stats
217W - 217L
1,498 MMR
Solo
Ymir
Ymir
Bronze IV
NDragonSlayer101
Ymir
Bronze IV
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 24L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,603 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,576 SR
1,504 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver II
ArikSinChao
Ares
Silver II
Level 92
God Stats
1W - 0L
1,793 SR
Queue Stats
84W - 56L
1,454 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
HeadshotShaman
Jormungandr
Gold IV
Level 105
God Stats
13W - 11L
1,479 SR
Queue Stats
633W - 650L
1,494 MMR
Solo
Sol
Sol
Gold III
Meedia
Sol
Gold III
Level 160
God Stats
44W - 43L
1,606 SR
Queue Stats
73W - 86L
1,574 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 4 / 2
9,900
521
13,626
12,635
5,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
DemeaningWharf0
Erlang Shen
13
0 / 8 / 2
8,196
431
5,201
17,527
9,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Edenic
Tyr
16
1 / 7 / 0
9,648
508
4,623
15,886
11,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
15
1 / 6 / 3
9,936
523
14,178
17,686
12,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
3 / 2 / 3
9,027
475
7,515
14,679
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bans
ArtioCliodhnaGeb

VS

Bans
CamazotzAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
4 / 2 / 12
11,286
594
7,122
16,115
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
 
Chaac
17
5 / 3 / 9
11,112
585
11,172
19,734
13,740
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

19
11 / 1 / 7
12,885
678
20,299
20,986
19,717
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
HeadshotShaman
Jormungandr
15
3 / 3 / 10
10,307
542
7,711
12,538
12,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Sol
Meedia
Sol
18
4 / 1 / 7
11,424
601
10,803
12,369
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
8
Kills
27
27
Deaths
10
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
2
1
W
Fenrir
 
Fenrir
4
2
12
5
W
Chaac
 
Chaac
5
3
9
3.17
W
11
1
7
14.5
L
Erlang Shen
DemeaningWharf0
Erlang Shen
0
8
2
0.13
L
Tyr
Edenic
Tyr
1
7
0
0.14
W
Jormungandr
HeadshotShaman
Jormungandr
3
3
10
2.67
L
Hades
1
6
3
0.42
W
Sol
Meedia
Sol
4
1
7
7.5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,143
Damage
57,107
78,413
Taken
81,742
53,013
Mitigated
56,002
23,547
Healing
28,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
13,626
8,365
0
3,528
12,635
5,217
0
4,315
8,320
0
90,996
W
Fenrir
 
Fenrir
7,122
2,225
0
3,522
16,115
5,155
1,593
3,506
12,509
0
78,326
W
Chaac
 
Chaac
11,172
2,504
0
6,313
19,734
13,740
932
11,741
7,993
0
65,328
W
20,299
2,399
0
9,883
20,986
19,717
542
3,580
17,406
80,962
0
L
Erlang Shen
DemeaningWharf0
Erlang Shen
5,201
3,146
0
4,582
17,527
9,049
0
6,733
10,794
0
55,630
L
Tyr
Edenic
Tyr
4,623
835
0
4,619
15,886
11,352
0
12,301
3,585
0
53,379
W
Jormungandr
HeadshotShaman
Jormungandr
7,711
1,239
0
1,744
12,538
12,765
470
3,750
8,257
31,053
0
L
Hades
14,178
2,445
912
7,572
17,686
12,895
0
5,454
12,232
81,459
0
W
Sol
Meedia
Sol
10,803
3,061
0
7,144
12,369
4,625
3,910
4,737
7,632
83,083
14,774
L
7,515
1,950
0
2,334
14,679
14,500
0
8,909
5,770
26,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,707
Gold Earned
57,014
534
Minions Killed
551
0
Camps Cleared
0
1,758,972
Distance Traveled
1,911,908
23
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,900
521
159
8
0
325,408
7
W
Fenrir
11,286
594
115
6
0
374,981
7
W
Chaac
11,112
585
109
6
0
392,619
8
W
Ares
12,885
678
124
7
0
407,273
2
L
Erlang Shen
8,196
431
88
5
0
375,779
0
L
Tyr
9,648
508
109
6
0
358,210
2
W
Jormungandr
10,307
542
52
3
0
373,935
4
L
Hades
9,936
523
144
8
0
334,132
6
W
Sol
11,424
601
151
8
0
363,100
14
L
Ymir
9,027
475
34
2
0
365,443
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role