Player Matchup

Anhur
Anhur
Gold IV
BetterjungIewin
Anhur
Gold IV
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,754 MMR
Party 1
Cabrakan
Cabrakan
Gold V
Hawkhart
Cabrakan
Gold V
Level 148
God Stats
14W - 3L
1,779 SR
Queue Stats
17W - 16L
1,696 MMR
Party 1
Fenrir
Fenrir
Gold V
kenixe
Fenrir
Gold V
Level 97
God Stats
6W - 0L
1,500 SR
Queue Stats
65W - 28L
1,699 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,593 SR
1,716 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,742 SR
1,814 MMR
Mulan
Mulan
Gold V
Dercoyote
Mulan
Gold V
Level 89
God Stats
0W - 1L
1,816 SR
Queue Stats
7W - 3L
1,659 MMR
Solo
Sol
Sol
Platinum IV
DiamondBermo
Sol
Platinum IV
Level 160
God Stats
1W - 1L
1,712 SR
Queue Stats
35W - 41L
1,862 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Namor81
Gilgamesh
Platinum I
Level 147
God Stats
23W - 25L
1,697 SR
Queue Stats
369W - 461L
1,922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 12
10,166
847
21,387
11,566
6,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
Hawkhart
Cabrakan
14
5 / 1 / 12
10,193
849
8,373
13,376
20,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
kenixe
Fenrir
15
8 / 2 / 10
10,117
843
9,541
14,188
11,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
ThothBastetAresAh Muzen CabAphrodite

VS

Bans
UllrHou YiPersephoneOdinNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dercoyote
Mulan
11
0 / 8 / 4
8,041
670
7,765
20,384
16,984
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 5 / 1
8,048
671
15,147
9,210
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Namor81
Gilgamesh
13
3 / 6 / 1
8,985
749
6,477
16,287
13,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
19
Kills
5
5
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
L
Mulan
Dercoyote
Mulan
0
8
4
0.25
L
2
5
1
0.5
W
Cabrakan
Hawkhart
Cabrakan
5
1
12
11
L
Gilgamesh
Namor81
Gilgamesh
3
6
1
0.58
W
Fenrir
kenixe
Fenrir
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,301
Damage
29,389
39,130
Taken
45,881
39,151
Mitigated
32,416
10,214
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,387
11,715
0
4,204
11,566
6,951
1,405
4,216
7,350
0
64,262
L
Mulan
Dercoyote
Mulan
7,765
1,499
375
2,907
20,384
16,984
0
3,316
16,102
0
22,021
L
15,147
5,557
0
1,712
9,210
2,071
104
975
7,960
39,412
3,141
W
Cabrakan
Hawkhart
Cabrakan
8,373
1,340
556
2,671
13,376
20,409
145
4,520
8,856
14,963
0
L
Gilgamesh
Namor81
Gilgamesh
6,477
1,933
354
2,839
16,287
13,361
102
4,699
11,101
0
22,570
W
Fenrir
kenixe
Fenrir
9,541
3,462
0
2,783
14,188
11,791
1,054
5,394
8,794
0
22,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
25,074
147
Minions Killed
123
7
Camps Cleared
4
659,973
Distance Traveled
632,328
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,166
847
101
8
5
203,586
3
L
Mulan
8,041
670
37
3
0
192,184
1
L
Sol
8,048
671
58
5
3
204,932
3
W
Cabrakan
10,193
849
14
1
0
210,474
3
L
Gilgamesh
8,985
749
28
2
1
235,212
5
W
Fenrir
10,117
843
32
3
2
245,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role