Player Matchup

Horus
Horus
Gold IV
Alexir11
Horus
Gold IV
Level 146
God Stats
4W - 4L
1,653 SR
Queue Stats
41W - 25L
1,696 MMR
Party 2
Fenrir
Fenrir
Gold IV
ArisRTK
Fenrir
Gold IV
Level 124
God Stats
0W - 2L
1,253 SR
Queue Stats
41W - 25L
1,696 MMR
Party 2
Nox
Nox
Gold IV
Kxldr
Nox
Gold IV
Level 147
God Stats
1W - 2L
1,323 SR
Queue Stats
41W - 25L
1,696 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,409 SR
1,696 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 64
1,500 SR
1,672 MMR
Athena
Athena
Silver II
LucianKein
Athena
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,605 MMR
Party 1
Medusa
Medusa
Gold IV
xGuanMe
Medusa
Gold IV
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,705 MMR
Party 1
Zeus
Zeus
Gold IV
xGuanYou
Zeus
Gold IV
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 8L
1,705 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alexir11
Horus
10
2 / 5 / 1
6,675
668
6,320
15,609
10,040
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
ArisRTK
Fenrir
9
1 / 7 / 1
6,080
608
5,111
16,537
8,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nox
Kxldr
Nox
9
0 / 7 / 2
6,172
617
6,144
10,087
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
GilgameshThothPersephoneAh Muzen Cab

VS

Bans
BastetAchillesHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
LucianKein
Athena
12
2 / 1 / 17
8,649
865
6,000
14,131
16,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
xGuanMe
Medusa
12
1 / 2 / 14
7,778
778
13,794
9,436
3,297
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
14
16 / 0 / 3
9,634
963
18,793
6,214
2,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
19
19
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Horus
Alexir11
Horus
2
5
1
0.5
L
Fenrir
ArisRTK
Fenrir
1
7
1
0.21
L
Nox
Kxldr
Nox
0
7
2
0.14
W
Athena
LucianKein
Athena
2
1
17
10.5
W
Medusa
xGuanMe
Medusa
1
2
14
4
W
Zeus
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,575
Damage
38,587
42,233
Taken
29,781
21,146
Mitigated
21,961
5,968
Healing
7,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alexir11
Horus
6,320
3,065
585
3,442
15,609
10,040
0
7,420
8,189
0
9,770
L
Fenrir
ArisRTK
Fenrir
5,111
1,490
0
1,439
16,537
8,027
0
9,570
6,967
0
12,169
L
Nox
Kxldr
Nox
6,144
988
0
502
10,087
3,079
0
7,803
2,284
23,775
0
W
Athena
LucianKein
Athena
6,000
2,325
1,064
2,605
14,131
16,045
0
3,656
10,214
10,367
0
W
Medusa
xGuanMe
Medusa
13,794
7,969
0
1,520
9,436
3,297
764
2,849
6,463
0
45,561
W
Zeus
18,793
2,945
0
1,979
6,214
2,619
1,521
330
5,817
35,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,927
Gold Earned
26,061
62
Minions Killed
113
0
Camps Cleared
9
483,903
Distance Traveled
562,501
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,675
668
3
0
0
168,664
3
L
Fenrir
6,080
608
15
2
0
171,373
1
L
Nox
6,172
617
44
4
0
143,866
1
W
Athena
8,649
865
6
1
0
194,950
1
W
Medusa
7,778
778
60
6
6
186,374
5
W
Zeus
9,634
963
47
5
3
181,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role