Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
SINCDAKU
Medusa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,128 Elo+
Party 2
Tyr
Tyr
Snerdels
Tyr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 30L
1,451 Elo+
Party 2
Team Averages
Level 65
1,500 SR
1,360 Elo+

VS

Team Averages
Level 70
1,584 SR
1,132 Elo+
Zeus
Zeus
BooM Nac
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,062 Elo+
Party 1
Jing Wei
Jing Wei
HarpyDream
Jing Wei
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,136 Elo+
Party 1
Hercules
Hercules
RenegadeRiot13
Hercules
Level 96
God Stats
2W - 2L
1,751 SR
Queue Stats
12W - 21L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
12 / 2 / 9
12,962
926
24,775
18,721
13,173
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
SINCDAKU
Medusa
15
6 / 2 / 8
10,727
766
10,736
9,555
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 5 / 13
10,807
772
5,985
15,287
14,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 7 / 3
9,669
691
11,533
11,480
4,552
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
HarpyDream
Jing Wei
14
3 / 8 / 4
9,384
670
8,682
13,397
4,645
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
13
2 / 7 / 6
9,843
703
8,961
23,270
23,754
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
22
Kills
8
9
Deaths
22
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
2
9
8.25
L
Zeus
3
7
3
0.64
L
Jing Wei
HarpyDream
Jing Wei
3
8
4
0.63
L
Hercules
2
7
6
0.71
W
Medusa
SINCDAKU
Medusa
6
2
8
5
W
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,496
Damage
29,176
43,563
Taken
48,147
31,083
Mitigated
32,951
19,989
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
24,775
2,818
470
13,524
18,721
13,173
1,194
5,682
13,039
66,807
0
L
Zeus
11,533
2,727
0
0
11,480
4,552
570
7,056
4,424
40,116
0
L
Jing Wei
HarpyDream
Jing Wei
8,682
7,014
0
0
13,397
4,645
819
6,418
6,979
0
26,974
L
Hercules
8,961
2,644
0
5,309
23,270
23,754
72
11,539
11,612
0
17,126
W
Medusa
SINCDAKU
Medusa
10,736
4,610
0
2,245
9,555
3,333
1,159
1,455
8,100
0
35,632
W
5,985
735
0
3,750
15,287
14,577
627
5,240
10,047
0
18,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,496
Gold Earned
28,896
141
Minions Killed
116
6
Camps Cleared
4
807,601
Distance Traveled
718,058
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,962
926
91
7
3
262,148
1
L
Zeus
9,669
691
60
4
2
215,568
0
L
Jing Wei
9,384
670
42
3
1
225,593
1
L
Hercules
9,843
703
14
1
1
276,897
3
W
Medusa
10,727
766
28
2
2
277,199
0
W
Tyr
10,807
772
22
2
1
268,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role