Player Matchup

Cernunnos
Cernunnos
Bronze III
 
Cernunnos
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
Invincibuhl
Chronos
Silver II
Level 129
God Stats
6W - 3L
1,550 SR
Queue Stats
67W - 59L
1,500 MMR
Solo
Arachne
Arachne
Gold V
brintnell
Arachne
Gold V
Level 112
God Stats
75W - 52L
1,492 SR
Queue Stats
322W - 327L
1,508 MMR
Solo
Scylla
Scylla
Gold III
sentienttrees
Scylla
Gold III
Level 128
God Stats
15W - 6L
1,513 SR
Queue Stats
207W - 210L
1,475 MMR
Party 2
Geb
Geb
Gold IV
yessir567
Geb
Gold IV
Level 144
God Stats
8W - 6L
1,534 SR
Queue Stats
203W - 207L
1,521 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,518 SR
1,501 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,482 SR
1,501 MMR
Heimdallr
Heimdallr
Bronze IV
Daiquiirii
Heimdallr
Bronze IV
Level 108
God Stats
7W - 8L
1,500 SR
Queue Stats
127W - 125L
1,500 MMR
Party 1
Tiamat
Tiamat
Silver I
Level3Pichu
Tiamat
Silver I
Level 55
God Stats
0W - 3L
1,189 SR
Queue Stats
22W - 9L
1,538 MMR
Party 1
Ymir
Ymir
Bronze III
aguilar0022
Ymir
Bronze III
Level 43
God Stats
0W - 1L
1,749 SR
Queue Stats
2W - 3L
1,493 MMR
Solo
Mulan
Mulan
Gold IV
ttvNotSilent
Mulan
Gold IV
Level 105
God Stats
2W - 1L
1,716 SR
Queue Stats
160W - 158L
1,475 MMR
Solo
Kali
Kali
Silver III
yardie876
Kali
Silver III
Level 100
God Stats
0W - 3L
1,254 SR
Queue Stats
6W - 20L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
3 / 1 / 9
11,773
654
13,491
12,790
4,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Invincibuhl
Chronos
18
5 / 2 / 6
12,036
669
10,377
13,567
8,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
brintnell
Arachne
19
12 / 2 / 5
12,550
697
15,376
18,594
7,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 3 / 10
10,985
610
15,331
11,433
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 19
9,592
533
4,676
14,949
17,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
OdinCliodhnaArtemisBastet

VS

Bans
CamazotzApolloGilgameshSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Daiquiirii
Heimdallr
15
1 / 4 / 0
8,910
495
8,385
13,378
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
13
1 / 6 / 3
8,305
461
11,844
9,970
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 3
8,015
445
4,235
19,741
18,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 7 / 0
9,705
539
14,140
21,311
16,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
14
2 / 4 / 3
8,602
478
3,327
17,216
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
28
Kills
9
10
Deaths
28
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
1
9
7.5
L
Heimdallr
Daiquiirii
Heimdallr
1
4
0
0.25
W
Chronos
Invincibuhl
Chronos
5
2
6
4
L
Tiamat
1
6
3
0.42
L
0
7
3
0.21
W
Arachne
brintnell
Arachne
12
2
5
7.25
W
8
3
10
4.33
L
5
7
0
0.71
L
Kali
2
4
3
0.88
W
0
2
19
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,251
Damage
41,931
71,333
Taken
81,616
40,829
Mitigated
53,577
30,573
Healing
21,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
13,491
7,140
0
7,109
12,790
4,994
750
981
11,809
0
98,490
L
Heimdallr
Daiquiirii
Heimdallr
8,385
2,571
0
3,469
13,378
5,681
0
2,587
10,723
0
65,586
W
Chronos
Invincibuhl
Chronos
10,377
5,110
0
4,479
13,567
8,316
8,555
3,138
10,429
75,893
0
L
Tiamat
11,844
1,417
0
1,588
9,970
5,022
54
5,505
4,207
56,990
0
L
4,235
424
2,027
2,386
19,741
18,662
0
5,885
13,588
31,696
0
W
Arachne
brintnell
Arachne
15,376
10,269
0
8,569
18,594
7,320
219
4,874
13,720
0
97,991
W
15,331
1,798
79
4,963
11,433
3,067
1,660
7,328
4,105
55,426
0
L
14,140
2,316
0
4,270
21,311
16,718
706
10,021
11,250
2,773
56,494
L
Kali
3,327
1,042
0
7,943
17,216
7,494
0
5,594
11,464
0
44,924
W
4,676
809
555
4,819
14,949
17,132
665
3,620
11,329
15,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,936
Gold Earned
43,537
534
Minions Killed
487
0
Camps Cleared
0
1,905,238
Distance Traveled
1,693,485
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,773
654
171
10
0
382,869
3
L
Heimdallr
8,910
495
127
7
0
333,155
4
W
Chronos
12,036
669
135
8
0
348,640
2
L
Tiamat
8,305
461
114
6
0
325,386
3
L
Ymir
8,015
445
46
3
0
328,885
6
W
Arachne
12,550
697
127
7
0
440,204
0
W
Scylla
10,985
610
90
5
0
356,072
0
L
Mulan
9,705
539
106
6
0
304,124
2
L
Kali
8,602
478
94
5
0
401,935
0
W
Geb
9,592
533
11
1
0
377,453
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role