Player Matchup

Kukulkan
Kukulkan
IKMS
Kukulkan
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,672 Elo+
Party 3
Chiron
Chiron
Keno1s
Chiron
Level 32
God Stats
1W - 6L
1,170 SR
Queue Stats
11W - 26L
1,097 Elo+
Party 2
Nemesis
Nemesis
NikoriG
Nemesis
Level 44
God Stats
0W - 3L
1,286 SR
Queue Stats
29W - 47L
1,097 Elo+
Party 2
Olorun
Olorun
albion298397
Olorun
Level 7
God Stats
3W - 6L
1,478 SR
Queue Stats
6W - 13L
1,352 Elo+
Solo
Osiris
Osiris
deividasvaro1
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,696 Elo+
Party 3
Team Averages
Level 27
1,387 SR
1,383 Elo+

VS

Team Averages
Level 22
1,490 SR
1,573 Elo+
Bastet
Bastet
Dekrixx
Bastet
Level 23
God Stats
8W - 6L
1,688 SR
Queue Stats
199W - 196L
1,590 Elo+
Solo
Ymir
Ymir
DrDrDeus
Ymir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Miralis20
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,775 Elo+
Party 1
Cthulhu
Cthulhu
Sasuu66
Cthulhu
Level 27
God Stats
1W - 0L
1,263 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Horus
Horus
TheLastLullaby
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IKMS
Kukulkan
20
6 / 4 / 7
13,424
790
26,701
18,325
6,838
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Keno1s
Chiron
19
5 / 12 / 6
12,406
730
13,060
21,611
6,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
NikoriG
Nemesis
17
0 / 5 / 6
10,848
638
8,203
22,697
15,361
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
19
0 / 14 / 6
11,230
661
8,154
24,239
8,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
7 / 7 / 5
13,652
803
15,905
24,313
25,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dekrixx
Bastet
20
20 / 3 / 7
16,095
947
33,767
19,400
9,853
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ymir
19
4 / 3 / 13
13,384
787
12,073
16,146
13,603
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
Miralis20
Olorun
20
8 / 5 / 13
14,295
841
21,222
21,676
10,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sasuu66
Cthulhu
20
6 / 6 / 10
13,317
783
18,794
22,875
12,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 2 / 13
12,898
759
10,497
25,060
29,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
97
18
Kills
41
42
Deaths
19
30
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Bastet
Dekrixx
Bastet
20
3
7
7.83
W
Ymir
4
3
13
3.5
L
Kukulkan
IKMS
Kukulkan
6
4
7
2.38
L
Chiron
Keno1s
Chiron
5
12
6
0.67
W
Olorun
Miralis20
Olorun
8
5
13
2.9
L
Nemesis
NikoriG
Nemesis
0
5
6
0.6
W
Cthulhu
Sasuu66
Cthulhu
6
6
10
1.83
W
3
2
13
4.75
L
Olorun
0
14
6
0.21
L
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,023
Damage
96,353
111,185
Taken
105,157
63,300
Mitigated
76,387
15,463
Healing
43,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Dekrixx
Bastet
33,767
7,062
0
4,634
19,400
9,853
964
5,731
13,669
0
67,472
W
Ymir
12,073
1,677
656
2,691
16,146
13,603
592
6,241
9,905
35,399
0
L
Kukulkan
IKMS
Kukulkan
26,701
2,801
206
3,115
18,325
6,838
0
9,204
8,785
64,496
0
L
Chiron
Keno1s
Chiron
13,060
7,157
927
2,425
21,611
6,817
0
7,007
14,424
0
23,887
W
Olorun
Miralis20
Olorun
21,222
13,472
904
9,470
21,676
10,435
5,118
7,671
14,005
72,712
0
L
Nemesis
NikoriG
Nemesis
8,203
3,069
65
2,618
22,697
15,361
180
9,114
12,937
128
33,993
W
Cthulhu
Sasuu66
Cthulhu
18,794
826
1,170
5,090
22,875
12,739
1,431
7,868
15,007
57,626
0
W
10,497
3,750
5,766
13,477
25,060
29,757
1,280
7,405
17,655
3,542
23,005
L
Olorun
8,154
5,302
724
3,445
24,239
8,795
0
13,122
10,916
35,787
0
L
15,905
5,643
0
1,938
24,313
25,489
0
14,267
9,232
0
42,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,560
Gold Earned
69,989
261
Minions Killed
325
0
Camps Cleared
0
1,455,251
Distance Traveled
1,799,614
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
16,095
947
64
4
0
415,824
2
W
Ymir
13,384
787
56
3
0
304,001
1
L
Kukulkan
13,424
790
83
5
0
317,790
1
L
Chiron
12,406
730
25
1
0
258,064
0
W
Olorun
14,295
841
86
5
0
323,162
2
L
Nemesis
10,848
638
33
2
0
336,763
0
W
Cthulhu
13,317
783
79
5
0
396,842
4
W
Horus
12,898
759
40
2
0
359,785
1
L
Olorun
11,230
661
73
4
0
236,659
0
L
Osiris
13,652
803
47
3
0
305,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role