Player Matchup

Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Dr MONSTROSITY
Nox
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
99W - 100L
1,278 Elo+
Party 1
Mulan
Mulan
ElMarco1321
Mulan
Level 25
God Stats
2W - 0L
1,691 SR
Queue Stats
52W - 68L
1,281 Elo+
Party 1
Neith
Neith
Ur Chipped Ham
Neith
Level 18
God Stats
12W - 20L
1,421 SR
Queue Stats
14W - 25L
1,305 Elo+
Party 1
Ares
Ares
coneycurve22
Ares
Level 112
God Stats
8W - 11L
1,451 SR
Queue Stats
183W - 235L
1,341 Elo+
Party 1
Team Averages
Level 81
1,513 SR
1,341 Elo+

VS

Team Averages
Level 105
1,502 SR
1,266 Elo+
Thor
Thor
CoopDeVille83
Thor
Level 94
God Stats
3W - 3L
1,595 SR
Queue Stats
24W - 31L
1,413 Elo+
Solo
Tiamat
Tiamat
Greywolf0I
Tiamat
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
38W - 59L
1,220 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Hurrikansol7
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,255 Elo+
Party 2
Odin
Odin
RLC3809
Odin
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
61W - 84L
1,220 Elo+
Party 2
Danzaburou
Danzaburou
Slyfercarl
Danzaburou
Level 120
God Stats
8W - 21L
1,417 SR
Queue Stats
41W - 60L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 4 / 8
7,916
792
11,545
9,587
5,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 8
9,058
906
8,135
4,694
2,181
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 11
7,362
736
4,159
7,550
5,268
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 0 / 6
8,292
829
8,504
2,638
1,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 3 / 10
8,097
810
7,347
13,973
16,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
7,644
764
3,608
8,251
2,982
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Greywolf0I
Tiamat
14
1 / 1 / 2
7,367
737
6,726
6,691
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Hurrikansol7
Kumbhakarna
12
0 / 5 / 5
7,012
701
936
12,612
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
RLC3809
Odin
15
8 / 2 / 1
8,375
838
7,287
11,608
9,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Slyfercarl
Danzaburou
13
1 / 4 / 6
7,405
741
8,000
9,164
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
17
Kills
10
10
Deaths
18
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
4
8
1.75
L
0
6
4
0.33
W
6
0
8
10
W
1
3
11
2.17
L
Tiamat
Greywolf0I
Tiamat
1
1
2
2
L
Kumbhakarna
Hurrikansol7
Kumbhakarna
0
5
5
0.5
L
Odin
RLC3809
Odin
8
2
1
4.25
L
Danzaburou
Slyfercarl
Danzaburou
1
4
6
1
W
4
0
6
7
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,690
Damage
26,557
38,442
Taken
48,326
30,199
Mitigated
28,801
7,837
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,545
2,051
0
2,067
9,587
5,058
390
1,575
7,892
0
27,580
L
3,608
464
0
538
8,251
2,982
715
2,849
5,402
0
25,390
W
8,135
843
294
1,152
4,694
2,181
859
1,367
3,225
28,713
0
W
4,159
485
0
325
7,550
5,268
273
1,553
5,925
0
11,083
L
Tiamat
Greywolf0I
Tiamat
6,726
540
138
782
6,691
3,707
0
2,176
4,515
19,721
0
L
Kumbhakarna
Hurrikansol7
Kumbhakarna
936
251
0
886
12,612
9,331
0
3,377
9,235
5,275
0
L
Odin
RLC3809
Odin
7,287
1,435
387
1,203
11,608
9,292
0
3,735
7,873
356
20,148
L
Danzaburou
Slyfercarl
Danzaburou
8,000
2,598
0
907
9,164
3,489
0
3,345
5,819
0
19,351
W
8,504
2,580
398
763
2,638
1,186
1,575
376
2,242
0
23,512
W
7,347
243
0
2,838
13,973
16,506
104
2,585
11,250
8,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,725
Gold Earned
37,803
155
Minions Killed
147
0
Camps Cleared
0
1,067,895
Distance Traveled
1,002,110
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,916
792
34
3
0
250,185
3
L
Thor
7,644
764
50
5
0
186,452
1
W
Nox
9,058
906
57
6
0
201,459
0
W
Mulan
7,362
736
17
2
0
200,109
2
L
Tiamat
7,367
737
34
3
0
195,130
0
L
Kumbhakarna
7,012
701
5
1
0
192,477
0
L
Odin
8,375
838
29
3
0
229,305
0
L
Danzaburou
7,405
741
29
3
0
198,746
2
W
Neith
8,292
829
46
5
0
209,167
1
W
Ares
8,097
810
1
0
0
206,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role