Player Matchup

Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ElPorto666
Medusa
Level 35
God Stats
28W - 18L
1,429 SR
Queue Stats
237W - 206L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
UnauditedBowl3
Zhong Kui
Level 103
God Stats
12W - 11L
1,609 SR
Queue Stats
170W - 205L
1,468 Elo+
Party 2
Da Ji
Da Ji
XxLiv3_To_DyexX
Da Ji
Level 129
God Stats
10W - 11L
1,594 SR
Queue Stats
172W - 213L
1,537 Elo+
Party 2
Achilles
Achilles
jadenjkelly45
Achilles
Level 44
God Stats
17W - 16L
1,665 SR
Queue Stats
101W - 123L
1,511 Elo+
Party 2
Team Averages
Level 84
1,559 SR
1,508 Elo+

VS

Team Averages
Level 46
1,526 SR
1,555 Elo+
Hera
Hera
Her_Fury_
Hera
Level 61
God Stats
22W - 16L
1,588 SR
Queue Stats
96W - 94L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
ThatMidgardsormr
Cthulhu
Level 23
God Stats
1W - 1L
1,714 SR
Queue Stats
1W - 2L
1,678 Elo+
Party 1
Charybdis
Charybdis
bojangles69
Charybdis
Level 47
God Stats
4W - 11L
1,328 SR
Queue Stats
30W - 51L
1,414 Elo+
Solo
Guan Yu
Guan Yu
iPainFPS
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,678 Elo+
Party 1
Fenrir
Fenrir
shadowkiller7767
Fenrir
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 121L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
2 / 1 / 11
9,553
562
3,777
13,531
9,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
ElPorto666
Medusa
18
6 / 2 / 1
11,452
674
7,800
12,815
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
UnauditedBowl3
Zhong Kui
14
7 / 3 / 7
9,796
576
10,950
9,249
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
16 / 1 / 4
11,637
685
18,042
15,261
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
jadenjkelly45
Achilles
15
3 / 2 / 5
9,729
572
4,603
11,160
10,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
0 / 11 / 2
6,470
381
3,297
10,884
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

9
1 / 4 / 2
6,686
393
2,684
10,895
6,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
bojangles69
Charybdis
10
1 / 9 / 2
6,943
408
9,662
14,228
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
iPainFPS
Guan Yu
11
0 / 5 / 2
6,835
402
593
7,482
3,351
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 5 / 0
9,470
557
12,230
14,925
8,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
34
Kills
9
9
Deaths
34
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
11
7.5
W
Medusa
ElPorto666
Medusa
6
2
1
3.25
L
Hera
0
11
2
0.09
L
1
4
2
0.5
W
Zhong Kui
UnauditedBowl3
Zhong Kui
7
3
7
3.5
W
16
1
4
18
L
Charybdis
bojangles69
Charybdis
1
9
2
0.22
L
Guan Yu
iPainFPS
Guan Yu
0
5
2
0.2
W
Achilles
jadenjkelly45
Achilles
3
2
5
2.75
L
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,172
Damage
28,466
62,016
Taken
58,414
38,297
Mitigated
23,804
28,345
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,777
334
4,653
5,448
13,531
9,943
255
1,221
12,310
11,783
0
W
Medusa
ElPorto666
Medusa
7,800
3,790
148
7,423
12,815
5,022
6,844
1,096
11,719
0
83,590
L
Hera
3,297
879
0
500
10,884
2,600
551
4,578
6,306
28,187
0
L
2,684
265
0
1,267
10,895
6,353
264
2,601
8,294
17,339
0
W
Zhong Kui
UnauditedBowl3
Zhong Kui
10,950
1,938
145
3,008
9,249
6,236
796
2,142
7,107
42,591
5,288
W
18,042
5,579
0
4,516
15,261
6,629
1,034
1,424
13,837
0
91,531
L
Charybdis
bojangles69
Charybdis
9,662
4,609
0
2,680
14,228
2,975
0
3,128
11,019
0
41,465
L
Guan Yu
iPainFPS
Guan Yu
593
275
326
1,498
7,482
3,351
0
1,013
6,053
0
17,024
W
Achilles
jadenjkelly45
Achilles
4,603
1,066
0
3,004
11,160
10,467
454
98
11,062
4,731
36,706
L
12,230
3,787
0
1,036
14,925
8,525
0
2,933
11,956
0
73,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,167
Gold Earned
36,404
439
Minions Killed
287
0
Camps Cleared
0
1,728,968
Distance Traveled
1,544,062
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,553
562
17
1
0
371,256
0
W
Medusa
11,452
674
142
8
0
328,379
4
L
Hera
6,470
381
60
4
0
286,150
2
L
Cthulhu
6,686
393
20
1
0
328,644
2
W
Zhong Kui
9,796
576
83
5
0
307,091
1
W
Da Ji
11,637
685
122
7
0
389,283
1
L
Charybdis
6,943
408
57
3
0
271,442
3
L
Guan Yu
6,835
402
43
3
0
302,267
5
W
Achilles
9,729
572
75
4
0
332,959
7
L
Fenrir
9,470
557
107
6
0
355,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role