Player Matchup

Sun Wukong
Sun Wukong
Silver II
Cammymania
Sun Wukong
Silver II
Level 66
God Stats
0W - 1L
1,757 SR
Queue Stats
172W - 180L
1,345 MMR
Solo
Hou Yi
Hou Yi
Gold IV
SATA83
Hou Yi
Gold IV
Level 117
God Stats
9W - 11L
1,614 SR
Queue Stats
193W - 197L
1,330 MMR
Solo
Ra
Ra
Silver V
SK-GeNoCiiDe_
Ra
Silver V
Level 69
God Stats
0W - 1L
1,257 SR
Queue Stats
42W - 60L
1,112 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
buoyantsphinxx2
Tsukuyomi
Gold V
Level 83
God Stats
8W - 7L
1,490 SR
Queue Stats
177W - 190L
1,365 MMR
Party 2
Fenrir
Fenrir
Bronze III
mustashley
Fenrir
Bronze III
Level 100
God Stats
5W - 6L
1,441 SR
Queue Stats
24W - 42L
1,209 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,512 SR
1,272 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,461 SR
1,270 MMR
Ullr
Ullr
Silver V
Baron_A1pha
Ullr
Silver V
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 21L
1,186 MMR
Solo
Hun Batz
Hun Batz
Silver I
Guiller_De_sanfe
Hun Batz
Silver I
Level 152
God Stats
10W - 16L
1,273 SR
Queue Stats
113W - 121L
1,228 MMR
Party 1
Vamana
Vamana
Silver II
RainbowRug
Vamana
Silver II
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
165W - 169L
1,260 MMR
Solo
Jormungandr
Jormungandr
Silver II
Rikki-Sensei
Jormungandr
Silver II
Level 128
God Stats
45W - 41L
1,531 SR
Queue Stats
85W - 100L
1,414 MMR
Party 1
Baba Yaga
Baba Yaga
Silver III
aster465
Baba Yaga
Silver III
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
257W - 263L
1,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cammymania
Sun Wukong
18
1 / 3 / 2
11,603
504
9,482
22,000
17,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
SATA83
Hou Yi
20
5 / 2 / 2
13,221
575
13,693
16,783
5,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 11 / 1
9,418
409
7,028
16,591
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
buoyantsphinxx2
Tsukuyomi
15
2 / 10 / 2
10,290
447
14,944
20,267
6,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
mustashley
Fenrir
16
2 / 9 / 2
10,459
455
4,489
23,130
15,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesKukulkanGilgameshGeb

VS

Bans
ChaacBacchusBastetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 6
11,389
495
7,116
14,891
4,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 3 / 8
12,354
537
17,737
18,959
7,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
RainbowRug
Vamana
20
2 / 1 / 7
12,567
546
13,607
16,427
19,866
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Rikki-Sensei
Jormungandr
19
5 / 0 / 11
13,268
577
13,460
14,528
14,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
aster465
Baba Yaga
20
14 / 2 / 9
13,223
575
20,759
13,285
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
11
Kills
34
35
Deaths
11
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
L
Sun Wukong
Cammymania
Sun Wukong
1
3
2
0.67
W
11
3
8
5
W
Vamana
RainbowRug
Vamana
2
1
7
5.5
W
Jormungandr
Rikki-Sensei
Jormungandr
5
0
11
10.5
L
Hou Yi
SATA83
Hou Yi
5
2
2
3
L
1
11
1
0.14
W
Baba Yaga
aster465
Baba Yaga
14
2
9
9.25
L
Tsukuyomi
buoyantsphinxx2
Tsukuyomi
2
10
2
0.3
L
Fenrir
mustashley
Fenrir
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
72,679
98,771
Taken
78,090
50,014
Mitigated
52,027
27,716
Healing
18,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,116
4,499
0
3,916
14,891
4,300
2,338
713
14,126
0
69,491
L
Sun Wukong
Cammymania
Sun Wukong
9,482
1,159
55
9,487
22,000
17,083
64
4,960
17,040
0
86,687
W
17,737
3,108
0
4,276
18,959
7,390
0
2,192
16,453
0
86,792
W
Vamana
RainbowRug
Vamana
13,607
4,614
0
3,398
16,427
19,866
938
759
15,658
354
99,770
W
Jormungandr
Rikki-Sensei
Jormungandr
13,460
2,548
458
3,940
14,528
14,490
848
959
13,164
73,667
5,283
L
Hou Yi
SATA83
Hou Yi
13,693
6,689
0
7,600
16,783
5,440
3,290
6,373
10,410
0
124,069
L
7,028
381
398
3,159
16,591
5,292
60
6,364
10,227
56,568
0
W
Baba Yaga
aster465
Baba Yaga
20,759
696
0
2,646
13,285
5,981
408
2,392
10,597
80,854
0
L
Tsukuyomi
buoyantsphinxx2
Tsukuyomi
14,944
3,058
135
4,066
20,267
6,642
0
7,637
12,630
0
63,601
L
Fenrir
mustashley
Fenrir
4,489
727
0
2,816
23,130
15,557
0
10,378
12,752
0
25,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,991
Gold Earned
62,801
617
Minions Killed
620
0
Camps Cleared
0
2,071,718
Distance Traveled
2,204,839
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,389
495
121
5
0
413,083
1
L
Sun Wukong
11,603
504
176
8
0
402,223
7
W
Hun Batz
12,354
537
104
5
0
452,146
0
W
Vamana
12,567
546
173
8
0
447,511
4
W
Jormungandr
13,268
577
118
5
0
444,582
4
L
Hou Yi
13,221
575
199
9
0
429,234
1
L
Ra
9,418
409
108
5
0
391,667
1
W
Baba Yaga
13,223
575
104
5
0
447,517
7
L
Tsukuyomi
10,290
447
90
4
0
432,649
3
L
Fenrir
10,459
455
44
2
0
415,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role