Player Matchup

Sol
Sol
Silver I
Go Sestra
Sol
Silver I
Level 125
God Stats
10W - 2L
1,900 SR
Queue Stats
100W - 91L
1,468 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,900 SR
1,468 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,811 SR
1,461 MMR
King Arthur
King Arthur
Silver II
Funniesz
King Arthur
Silver II
Level 80
God Stats
3W - 0L
1,811 SR
Queue Stats
10W - 7L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
9,687
807
8,741
11,182
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabSkadiBastetHe BoOlorun

VS

Bans
FreyaBellonaChronosKaliIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Funniesz
King Arthur
16
3 / 1 / 0
10,406
867
9,612
15,920
11,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Funniesz
King Arthur
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,741
Damage
9,612
11,182
Taken
15,920
8,727
Mitigated
11,204
5,229
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Funniesz
King Arthur
9,612
1,311
0
5,868
15,920
11,204
50
7,659
8,261
0
56,860
L
8,741
4,276
0
5,229
11,182
8,727
53
363
10,819
47,856
5,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,687
Gold Earned
10,406
105
Minions Killed
107
6
Camps Cleared
4
216,577
Distance Traveled
242,598
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,406
867
107
9
4
242,598
3
L
Sol
9,687
807
105
9
6
216,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role