Player Matchup

Vamana
Vamana
CheddaCowboy
Vamana
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 114L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
USAirForceGaming
Kukulkan
Level 69
God Stats
2W - 2L
1,267 SR
Queue Stats
82W - 80L
1,524 Elo+
Party 1
Atlas
Atlas
peender
Atlas
Level 24
God Stats
2W - 1L
1,489 SR
Queue Stats
16W - 23L
1,434 Elo+
Party 1
Team Averages
Level 42
1,419 SR
1,476 Elo+

VS

Team Averages
Level 85
1,501 SR
1,492 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
shortstrokers
Danzaburou
Level 42
God Stats
2W - 5L
1,503 SR
Queue Stats
2W - 5L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
5 / 1 / 7
10,691
713
10,987
13,220
7,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 2 / 6
11,856
790
15,172
8,458
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
peender
Atlas
15
2 / 0 / 13
11,133
742
5,664
14,233
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 5 / 3
8,718
581
9,476
13,022
6,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
13
0 / 6 / 3
8,538
569
10,325
11,790
3,739
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Danzaburou
shortstrokers
Danzaburou
14
3 / 5 / 0
9,471
631
10,382
12,698
4,422
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
16
Kills
3
3
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
3
0.3
L
Neith
 
Neith
0
6
3
0.25
W
Vamana
5
1
7
8.5
W
9
2
6
6
W
Atlas
peender
Atlas
2
0
13
8.5
L
Danzaburou
shortstrokers
Danzaburou
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,823
Damage
30,183
35,911
Taken
37,510
25,650
Mitigated
14,975
8,321
Healing
4,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,476
902
0
942
13,022
6,814
157
6,569
6,197
29,889
0
L
Neith
 
Neith
10,325
4,253
209
1,427
11,790
3,739
29
5,825
5,671
0
29,063
W
Vamana
10,987
4,478
0
5,104
13,220
7,291
880
4,471
8,423
0
36,037
W
15,172
739
0
1,120
8,458
2,801
662
1,734
6,594
56,547
0
W
Atlas
peender
Atlas
5,664
1,816
207
1,890
14,233
15,558
613
3,167
10,790
16,622
0
L
Danzaburou
shortstrokers
Danzaburou
10,382
3,189
0
1,506
12,698
4,422
0
7,948
4,410
0
32,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,680
Gold Earned
26,727
194
Minions Killed
150
8
Camps Cleared
6
813,301
Distance Traveled
740,234
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,718
581
65
4
2
253,002
2
L
Neith
8,538
569
45
3
1
230,029
2
W
Vamana
10,691
713
57
4
3
287,900
0
W
Kukulkan
11,856
790
107
7
5
257,067
2
W
Atlas
11,133
742
30
2
0
268,334
0
L
Danzaburou
9,471
631
40
3
3
257,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role