Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
KingKakarat
Nemesis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,171 Elo+
Party 1
Janus
Janus
ProdigyIgnited
Janus
Level 97
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 86L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
SavageEvolved
Sylvanus
Level 149
God Stats
28W - 24L
1,707 SR
Queue Stats
333W - 260L
1,599 Elo+
Party 1
Apollo
Apollo
ShadowReed24
Apollo
Level 139
God Stats
1W - 1L
1,282 SR
Queue Stats
202W - 144L
1,620 Elo+
Party 1
Team Averages
Level 119
1,498 SR
1,485 Elo+

VS

Team Averages
Level 137
1,552 SR
1,565 Elo+
Hercules
Hercules
JamesDoakes
Hercules
Level 143
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 120L
1,547 Elo+
Solo
Cabrakan
Cabrakan
Neutrality98
Cabrakan
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 48L
1,461 Elo+
Solo
Thoth
Thoth
iEatSloppyBooty4
Thoth
Level 106
God Stats
6W - 5L
1,540 SR
Queue Stats
417W - 390L
1,597 Elo+
Solo
Charybdis
Charybdis
o BroliC
Charybdis
Level 152
God Stats
6W - 6L
1,720 SR
Queue Stats
45W - 52L
1,607 Elo+
Solo
Vamana
Vamana
ujustbeenyimmed
Vamana
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
592W - 552L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 0 / 0
6,356
530
5,412
8,861
6,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
KingKakarat
Nemesis
11
1 / 3 / 0
6,273
523
4,572
7,967
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 1
5,930
494
2,824
6,223
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
SavageEvolved
Sylvanus
9
0 / 2 / 2
5,501
458
4,505
7,324
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
10
1 / 4 / 0
6,257
521
3,712
7,870
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JamesDoakes
Hercules
11
0 / 1 / 8
5,957
496
3,716
8,423
4,552
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
Neutrality98
Cabrakan
13
5 / 0 / 1
7,509
626
7,572
8,459
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 3
6,997
583
3,666
4,284
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
o BroliC
Charybdis
13
5 / 1 / 0
7,631
636
4,689
6,702
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 1
6,738
562
5,380
10,272
4,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
11
11
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
0
0
0
W
Hercules
JamesDoakes
Hercules
0
1
8
4
L
Nemesis
KingKakarat
Nemesis
1
3
0
0.33
W
Cabrakan
Neutrality98
Cabrakan
5
0
1
5.5
L
0
2
1
0.25
L
Sylvanus
SavageEvolved
Sylvanus
0
2
2
0.5
L
Apollo
1
4
0
0.25
W
1
0
3
2.5
W
Charybdis
o BroliC
Charybdis
5
1
0
5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
25,023
38,245
Taken
38,140
17,521
Mitigated
16,520
8,916
Healing
20,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,412
736
0
3,164
8,861
6,971
0
326
8,535
35,054
0
W
Hercules
JamesDoakes
Hercules
3,716
527
214
3,312
8,423
4,552
0
1,469
6,950
0
16,826
L
Nemesis
KingKakarat
Nemesis
4,572
1,701
0
825
7,967
2,350
0
2,898
4,999
0
34,163
W
Cabrakan
Neutrality98
Cabrakan
7,572
1,427
0
4,716
8,459
4,480
0
2,538
5,755
42,989
4,405
L
2,824
0
0
843
6,223
1,484
0
1,895
4,196
30,130
0
L
Sylvanus
SavageEvolved
Sylvanus
4,505
1,370
1,204
2,470
7,324
5,142
0
3,602
3,584
22,266
6,685
L
Apollo
3,712
2,094
0
410
7,870
1,574
465
1,088
6,744
0
39,024
W
3,666
198
0
1,116
4,284
1,204
0
1,373
2,851
36,916
0
W
Charybdis
o BroliC
Charybdis
4,689
1,820
0
3,529
6,702
1,885
68
1,817
4,837
0
55,863
W
5,380
2,250
411
6,719
10,272
4,399
0
5,046
5,226
0
37,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,317
Gold Earned
34,832
331
Minions Killed
402
0
Camps Cleared
0
1,200,788
Distance Traveled
1,267,232
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,356
530
64
5
0
235,202
3
W
Hercules
5,957
496
24
2
0
265,689
7
L
Nemesis
6,273
523
68
6
0
266,693
5
W
Cabrakan
7,509
626
89
7
0
273,062
2
L
Janus
5,930
494
72
6
0
232,694
3
L
Sylvanus
5,501
458
57
5
0
236,279
5
L
Apollo
6,257
521
70
6
0
229,920
6
W
Thoth
6,997
583
93
8
0
249,413
5
W
Charybdis
7,631
636
122
10
0
228,845
4
W
Vamana
6,738
562
74
6
0
250,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role