Player Matchup

Horus
Horus
 
Horus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AlishaAgent
Thanatos
Level 69
God Stats
1W - 3L
1,496 SR
Queue Stats
235W - 237L
1,335 Elo+
Solo
Izanami
Izanami
HastyWinner7347
Izanami
Level 124
God Stats
2W - 2L
1,776 SR
Queue Stats
71W - 76L
1,339 Elo+
Party 1
Fenrir
Fenrir
holusinating
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,375 Elo+
Party 1
Ullr
Ullr
xWinterWolf5
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,036 Elo+
Solo
Team Averages
Level 74
1,554 SR
1,317 Elo+

VS

Team Averages
Level 134
1,537 SR
1,391 Elo+
Ganesha
Ganesha
 
Ganesha
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
Cmurda0885
Agni
Level 129
God Stats
19W - 16L
1,472 SR
Queue Stats
755W - 781L
1,414 Elo+
Solo
Amaterasu
Amaterasu
Nerodsi
Amaterasu
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 215L
1,334 Elo+
Party 2
Osiris
Osiris
PUPPETMASTER752
Osiris
Level 159
God Stats
5W - 2L
1,712 SR
Queue Stats
328W - 346L
1,353 Elo+
Party 3
Ra
Ra
plantbearman
Ra
Level 109
God Stats
5W - 0L
1,500 SR
Queue Stats
124W - 166L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
5 / 6 / 9
9,665
743
10,983
13,238
13,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
AlishaAgent
Thanatos
18
5 / 4 / 7
9,634
741
8,372
16,834
6,814
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 4 / 9
9,470
728
12,975
11,185
4,728
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
1 / 9 / 8
8,624
663
7,374
20,213
9,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 3 / 2
6,708
516
262
3,166
757
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 3 / 24
10,188
784
10,076
12,259
18,198
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 2 / 17
10,545
811
13,353
7,629
3,465
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Nerodsi
Amaterasu
16
5 / 5 / 16
10,199
785
7,730
15,737
8,733
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
9 / 2 / 16
10,770
828
12,391
10,464
12,506
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 3 / 13
11,042
849
14,225
12,100
5,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
112
15
Kills
26
26
Deaths
15
35
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
6
9
1.58
W
Ganesha
 
Ganesha
0
3
24
4
L
Thanatos
AlishaAgent
Thanatos
5
4
7
2.13
W
5
2
17
6.75
L
4
4
9
2.13
W
Amaterasu
Nerodsi
Amaterasu
5
5
16
2.6
W
9
2
16
8.5
L
Fenrir
1
9
8
0.56
W
7
3
13
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,966
Damage
57,775
64,636
Taken
58,189
35,505
Mitigated
48,061
22,700
Healing
28,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,983
4,431
1,862
2,090
13,238
13,788
0
8,596
4,642
0
19,157
W
Ganesha
 
Ganesha
10,076
627
3,394
3,094
12,259
18,198
682
0
12,259
19,400
0
L
Thanatos
AlishaAgent
Thanatos
8,372
2,143
411
9,065
16,834
6,814
0
11,518
5,316
0
17,947
W
13,353
1,891
823
244
7,629
3,465
1,647
0
7,629
30,640
0
L
12,975
8,007
966
3,020
11,185
4,728
0
5,334
5,851
0
35,278
W
Amaterasu
Nerodsi
Amaterasu
7,730
3,380
1,896
4,990
15,737
8,733
915
0
15,737
0
17,875
W
12,391
3,851
919
1,650
10,464
12,506
1,438
0
10,464
0
18,136
L
Fenrir
7,374
2,417
1,080
4,168
20,213
9,418
0
10,239
9,974
0
13,359
W
14,225
2,109
7,491
4,455
12,100
5,159
654
0
12,100
35,953
0
L
262
128
0
38
3,166
757
155
1,967
1,199
0
2,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,101
Gold Earned
52,744
94
Minions Killed
129
0
Camps Cleared
0
850,212
Distance Traveled
1,131,260
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,665
743
18
1
0
206,982
0
W
Ganesha
10,188
784
0
0
0
229,923
2
L
Thanatos
9,634
741
16
1
0
226,057
0
W
Agni
10,545
811
50
4
0
217,511
0
L
Izanami
9,470
728
45
3
0
184,692
0
W
Amaterasu
10,199
785
21
2
0
236,756
0
W
Osiris
10,770
828
10
1
0
249,241
0
L
Fenrir
8,624
663
11
1
0
189,456
0
W
Ra
11,042
849
48
4
0
197,829
0
L
Ullr
6,708
516
4
0
0
43,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role