Player Matchup

Baron Samedi
Baron Samedi
Silver II
LucianKein
Baron Samedi
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze III
xGuanMe
Cerberus
Bronze III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,600 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
xGuanYou
Ah Muzen Cab
Bronze III
Level 49
God Stats
8W - 1L
1,715 SR
Queue Stats
18W - 8L
1,600 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 64
1,572 SR
1,567 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,487 SR
1,601 MMR
Chaac
Chaac
Silver II
AndrewW99
Chaac
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,537 MMR
Solo
Vulcan
Vulcan
Gold V
EZwinTUTORIAL
Vulcan
Gold V
Level 119
God Stats
6W - 4L
1,745 SR
Queue Stats
56W - 59L
1,585 MMR
Solo
Ne Zha
Ne Zha
Gold II
Shawnii
Ne Zha
Gold II
Level 157
God Stats
0W - 6L
1,216 SR
Queue Stats
83W - 95L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LucianKein
Baron Samedi
16
5 / 6 / 8
11,569
723
14,383
14,590
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
xGuanMe
Cerberus
17
3 / 1 / 8
11,953
747
9,660
23,284
25,002
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
xGuanYou
Ah Muzen Cab
17
6 / 2 / 6
12,117
757
18,550
17,479
8,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshThothBastetFenrirSobek

VS

Bans
AchillesNikeGebHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AndrewW99
Chaac
15
3 / 1 / 5
10,763
673
10,697
14,025
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 6 / 3
11,821
739
23,638
14,117
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Shawnii
Ne Zha
13
1 / 7 / 4
9,274
580
10,816
19,634
6,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
9
9
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
AndrewW99
Chaac
3
1
5
5.5
L
5
6
3
1.08
W
Baron Samedi
LucianKein
Baron Samedi
5
6
8
1.5
L
Ne Zha
Shawnii
Ne Zha
1
7
4
0.43
W
Cerberus
xGuanMe
Cerberus
3
1
8
7
W
Ah Muzen Cab
xGuanYou
Ah Muzen Cab
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,593
Damage
45,151
55,353
Taken
47,776
39,059
Mitigated
19,112
18,124
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AndrewW99
Chaac
10,697
1,062
433
4,268
14,025
9,250
0
5,647
8,378
0
26,199
L
23,638
7,589
0
665
14,117
3,318
0
8,990
5,127
67,965
0
W
Baron Samedi
LucianKein
Baron Samedi
14,383
928
1,738
4,020
14,590
5,460
769
5,017
9,456
36,453
0
L
Ne Zha
Shawnii
Ne Zha
10,816
1,600
180
2,554
19,634
6,544
0
9,562
10,072
0
29,788
W
Cerberus
xGuanMe
Cerberus
9,660
586
387
5,945
23,284
25,002
555
12,121
10,756
53,822
0
W
Ah Muzen Cab
xGuanYou
Ah Muzen Cab
18,550
4,758
0
6,034
17,479
8,597
1,659
7,060
10,117
0
74,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,639
Gold Earned
31,858
268
Minions Killed
196
14
Camps Cleared
1
904,607
Distance Traveled
890,039
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,763
673
48
3
0
309,215
6
L
Vulcan
11,821
739
114
7
1
314,657
3
W
Baron Samedi
11,569
723
66
4
2
270,656
4
L
Ne Zha
9,274
580
34
2
0
266,167
4
W
Cerberus
11,953
747
94
6
8
320,327
4
W
Ah Muzen Cab
12,117
757
108
7
4
313,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role