Player Matchup

Scylla
Scylla
Bronze III
BTTempus
Scylla
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,473 MMR
Party 2
Athena
Athena
Bronze III
KuyaAko
Athena
Bronze III
Level 128
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 3L
1,473 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
MrKigler
Gilgamesh
Bronze III
Level 141
God Stats
0W - 2L
1,513 SR
Queue Stats
2W - 3L
1,506 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,585 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,551 SR
1,448 MMR
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
DFIxWade
Cu Chulainn
Gold V
Level 127
God Stats
2W - 1L
1,514 SR
Queue Stats
34W - 38L
1,422 MMR
Party 1
Hou Yi
Hou Yi
Gold V
GeneralongJohn
Hou Yi
Gold V
Level 116
God Stats
11W - 10L
1,639 SR
Queue Stats
34W - 38L
1,422 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BTTempus
Scylla
13
4 / 4 / 2
9,260
712
12,879
7,561
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
KuyaAko
Athena
12
0 / 3 / 6
8,631
664
5,161
19,281
21,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
MrKigler
Gilgamesh
12
2 / 7 / 3
8,509
655
9,984
18,483
11,416
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
BacchusThothPoseidonAh Muzen CabAchilles

VS

Bans
AtlasAresZeusSobekOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 3 / 10
9,476
729
11,157
7,923
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
DFIxWade
Cu Chulainn
14
3 / 1 / 10
9,902
762
13,126
16,597
13,618
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 2 / 5
10,956
843
12,280
9,074
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
6
Kills
14
14
Deaths
6
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
3
10
2.67
L
Scylla
BTTempus
Scylla
4
4
2
1.25
W
Cu Chulainn
DFIxWade
Cu Chulainn
3
1
10
8
W
8
2
5
5.25
L
Athena
KuyaAko
Athena
0
3
6
1
L
Gilgamesh
MrKigler
Gilgamesh
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,024
Damage
36,563
45,325
Taken
33,594
35,528
Mitigated
18,775
10,202
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,157
393
96
1,546
7,923
2,317
378
4,660
3,163
34,893
0
L
Scylla
BTTempus
Scylla
12,879
778
0
520
7,561
2,661
330
1,798
5,534
39,637
0
W
Cu Chulainn
DFIxWade
Cu Chulainn
13,126
1,704
1,029
6,014
16,597
13,618
116
8,841
7,274
5,731
24,504
W
12,280
6,016
0
1,290
9,074
2,840
1,197
4,629
4,297
0
42,272
L
Athena
KuyaAko
Athena
5,161
1,448
122
4,691
19,281
21,451
24
6,273
12,489
10,809
0
L
Gilgamesh
MrKigler
Gilgamesh
9,984
1,536
1,146
3,723
18,483
11,416
51
5,018
13,150
0
24,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,400
Gold Earned
30,334
112
Minions Killed
147
4
Camps Cleared
7
739,027
Distance Traveled
758,532
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,476
729
55
4
3
242,088
6
L
Scylla
9,260
712
66
5
3
225,040
4
W
Cu Chulainn
9,902
762
36
3
1
258,954
1
W
Hou Yi
10,956
843
56
4
3
257,490
5
L
Athena
8,631
664
14
1
0
267,083
5
L
Gilgamesh
8,509
655
32
2
1
246,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role