Player Matchup

Gilgamesh
Gilgamesh
MokkaDragoner64
Gilgamesh
Level 19
God Stats
2W - 4L
1,144 SR
Queue Stats
6W - 11L
1,057 Elo+
Party 3
Hou Yi
Hou Yi
etbg802
Hou Yi
Level 47
God Stats
9W - 6L
1,540 SR
Queue Stats
44W - 52L
1,391 Elo+
Party 1
Da Ji
Da Ji
giggitygooer1
Da Ji
Level 125
God Stats
6W - 7L
1,535 SR
Queue Stats
34W - 45L
1,710 Elo+
Party 1
Bacchus
Bacchus
splatONyourMOM
Bacchus
Level 42
God Stats
5W - 2L
1,714 SR
Queue Stats
37W - 53L
1,385 Elo+
Party 1
Ra
Ra
tryhardingXD
Ra
Level 67
God Stats
10W - 9L
1,500 SR
Queue Stats
142W - 135L
1,057 Elo+
Party 3
Team Averages
Level 60
1,487 SR
1,320 Elo+

VS

Team Averages
Level 78
1,586 SR
1,446 Elo+
Amaterasu
Amaterasu
BassScorpion382
Amaterasu
Level 46
God Stats
9W - 12L
1,582 SR
Queue Stats
74W - 75L
1,491 Elo+
Solo
Khepri
Khepri
GriD MasteRXLP
Khepri
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,446 Elo+
Party 2
Serqet
Serqet
Soulheir Knight
Serqet
Level 126
God Stats
1W - 2L
1,532 SR
Queue Stats
13W - 15L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
YoloMcSwagin378
Nu Wa
Level 25
God Stats
0W - 1L
1,814 SR
Queue Stats
6W - 10L
1,440 Elo+
Party 2
Anhur
Anhur
onlyafkguy
Anhur
Level 48
God Stats
3W - 4L
1,500 SR
Queue Stats
383W - 394L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MokkaDragoner64
Gilgamesh
12
1 / 3 / 10
8,091
476
3,464
11,486
5,435
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
etbg802
Hou Yi
14
7 / 3 / 6
9,200
541
9,400
13,375
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
11 / 3 / 7
9,977
587
13,709
14,437
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
3 / 3 / 14
8,622
507
8,188
14,957
17,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 12
9,282
546
13,367
13,384
5,148
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BassScorpion382
Amaterasu
15
6 / 3 / 1
9,689
570
12,826
15,478
12,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 7 / 4
7,220
425
6,915
13,795
6,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 5
7,812
460
4,655
13,511
9,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 5 / 3
6,973
410
8,392
9,375
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
13
5 / 7 / 3
8,545
503
9,128
11,754
3,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
26
Kills
12
14
Deaths
26
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BassScorpion382
Amaterasu
6
3
1
2.17
L
0
7
4
0.29
W
Gilgamesh
MokkaDragoner64
Gilgamesh
1
3
10
2
L
1
4
5
0.88
L
0
5
3
0.3
W
Hou Yi
etbg802
Hou Yi
7
3
6
3.33
W
11
3
7
4.83
L
Anhur
5
7
3
0.93
W
3
3
14
3.33
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,128
Damage
41,916
67,639
Taken
63,913
38,311
Mitigated
35,321
24,358
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BassScorpion382
Amaterasu
12,826
5,077
0
4,575
15,478
12,399
278
4,524
10,954
0
55,394
L
6,915
1,408
0
1,171
13,795
6,485
52
5,213
8,582
31,741
5,494
W
Gilgamesh
MokkaDragoner64
Gilgamesh
3,464
592
1,342
2,079
11,486
5,435
433
1,622
9,864
3,874
16,551
L
4,655
753
0
1,220
13,511
9,753
325
4,009
9,502
0
15,652
L
8,392
1,546
0
1,271
9,375
2,923
0
4,538
4,837
39,041
0
W
Hou Yi
etbg802
Hou Yi
9,400
4,857
247
4,159
13,375
3,984
1,155
1,885
11,303
0
52,623
W
13,709
2,805
0
5,317
14,437
6,158
0
2,504
11,772
0
58,281
L
Anhur
9,128
2,787
0
1,108
11,754
3,761
474
3,502
8,252
0
41,435
W
8,188
1,083
503
3,880
14,957
17,586
307
4,162
10,648
20,872
0
W
13,367
939
1,172
5,659
13,384
5,148
1,547
4,639
8,541
70,082
1,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,172
Gold Earned
40,239
340
Minions Killed
315
0
Camps Cleared
0
1,704,733
Distance Traveled
1,598,503
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,689
570
99
6
0
319,475
4
L
Khepri
7,220
425
61
4
0
335,761
1
W
Gilgamesh
8,091
476
30
2
0
341,142
0
L
Serqet
7,812
460
25
1
0
349,695
4
L
Nu Wa
6,973
410
64
4
0
297,516
4
W
Hou Yi
9,200
541
69
4
0
312,389
0
W
Da Ji
9,977
587
86
5
0
354,871
5
L
Anhur
8,545
503
66
4
0
296,056
0
W
Bacchus
8,622
507
29
2
0
354,513
0
W
Ra
9,282
546
126
7
0
341,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role