Player Matchup

Tiamat
Tiamat
EngryDragon
Tiamat
Level 29
God Stats
43W - 33L
1,365 SR
Queue Stats
69W - 53L
1,423 Elo+
Party 2
Awilix
Awilix
RaizinBren
Awilix
Level 81
God Stats
2W - 4L
1,386 SR
Queue Stats
328W - 255L
1,434 Elo+
Party 2
Ymir
Ymir
pokemaster35674
Ymir
Level 28
God Stats
19W - 12L
1,291 SR
Queue Stats
187W - 118L
1,437 Elo+
Party 2
Team Averages
Level 46
1,347 SR
1,431 Elo+

VS

Team Averages
Level 78
1,665 SR
1,529 Elo+
Ares
Ares
Comrade982273
Ares
Level 18
God Stats
12W - 4L
1,687 SR
Queue Stats
33W - 24L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
MasterPearFive
Amaterasu
Level 152
God Stats
6W - 1L
1,837 SR
Queue Stats
63W - 39L
1,705 Elo+
Party 1
Poseidon
Poseidon
TheGarboMan7087
Poseidon
Level 64
God Stats
4W - 9L
1,472 SR
Queue Stats
81W - 113L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 3 / 6
11,631
684
14,740
10,376
5,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
RaizinBren
Awilix
15
4 / 8 / 6
11,155
656
10,124
15,461
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 5 / 7
11,836
696
8,681
17,861
22,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
12,425
731
7,283
13,692
18,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
MasterPearFive
Amaterasu
18
8 / 5 / 7
12,722
748
13,337
19,839
18,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
17
4 / 6 / 9
12,219
719
16,632
11,585
3,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
13
Kills
16
16
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Tiamat
4
3
6
2.33
W
Amaterasu
MasterPearFive
Amaterasu
8
5
7
2.3
L
Awilix
RaizinBren
Awilix
4
8
6
0.88
W
Poseidon
4
6
9
1.42
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,545
Damage
37,252
43,698
Taken
45,116
35,246
Mitigated
40,725
5,175
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,283
709
211
2,350
13,692
18,461
596
6,878
5,995
15,950
0
L
Tiamat
14,740
672
256
1,937
10,376
5,501
340
4,939
5,437
47,978
0
W
Amaterasu
MasterPearFive
Amaterasu
13,337
5,499
0
6,223
19,839
18,669
905
9,330
9,812
0
43,745
L
Awilix
RaizinBren
Awilix
10,124
3,639
183
488
15,461
6,751
409
7,276
8,185
0
33,709
W
Poseidon
16,632
2,631
0
1,980
11,585
3,595
1,048
5,710
5,454
66,191
0
L
8,681
1,329
257
2,054
17,861
22,994
165
11,969
5,892
21,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,622
Gold Earned
37,366
145
Minions Killed
162
5
Camps Cleared
8
789,617
Distance Traveled
841,961
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,425
731
16
1
0
254,932
2
L
Tiamat
11,631
684
81
5
2
245,221
0
W
Amaterasu
12,722
748
58
3
4
302,731
1
L
Awilix
11,155
656
34
2
3
277,079
1
W
Poseidon
12,219
719
88
5
4
284,298
0
L
Ymir
11,836
696
30
2
0
267,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role