Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FreshOffDaStoop
Jormungandr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 88L
1,344 Elo+
Party 1
Janus
Janus
TangerineHaze_
Janus
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 82L
1,335 Elo+
Party 1
Chang'e
Chang'e
gdeitz15
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,285 Elo+
Party 1
Bakasura
Bakasura
wild-car140
Bakasura
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
475W - 526L
1,386 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,370 Elo+

VS

Team Averages
Level 94
1,500 SR
1,399 Elo+
Sun Wukong
Sun Wukong
Anaconda Slugs
Sun Wukong
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 105L
1,423 Elo+
Solo
Ares
Ares
BlackOnyxThunder
Ares
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,368 Elo+
Solo
Ra
Ra
NaahNikkah
Ra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,407 Elo+
Solo
Athena
Athena
Ondreoliver5
Athena
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 211L
1,426 Elo+
Solo
Cliodhna
Cliodhna
Shelbey901Dr
Cliodhna
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 168L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
15 / 5 / 6
12,642
790
18,333
16,486
8,299
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
FreshOffDaStoop
Jormungandr
18
3 / 8 / 15
11,879
742
17,288
24,349
25,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
6 / 8 / 17
13,783
861
21,159
16,668
7,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
gdeitz15
Chang'e
17
2 / 9 / 7
10,071
629
8,022
15,183
6,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
wild-car140
Bakasura
20
4 / 11 / 13
11,419
714
8,922
21,369
11,331
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anaconda Slugs
Sun Wukong
20
15 / 5 / 18
14,784
924
24,393
19,191
23,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
4 / 8 / 22
11,644
728
14,804
20,787
21,305
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
8 / 5 / 13
12,807
800
13,486
11,165
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Athena
19
8 / 6 / 17
11,999
750
15,166
31,678
31,988
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Shelbey901Dr
Cliodhna
20
6 / 6 / 20
12,616
789
16,702
15,267
7,587
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
131
30
Kills
41
41
Deaths
30
58
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
15
5
6
3.6
W
Sun Wukong
Anaconda Slugs
Sun Wukong
15
5
18
4.8
W
4
8
22
1.88
L
Jormungandr
FreshOffDaStoop
Jormungandr
3
8
15
1.31
W
8
5
13
2.9
W
Athena
8
6
17
2.75
W
Cliodhna
Shelbey901Dr
Cliodhna
6
6
20
2.67
L
6
8
17
1.81
L
Chang'e
gdeitz15
Chang'e
2
9
7
0.61
L
Bakasura
wild-car140
Bakasura
4
11
13
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,724
Damage
84,551
94,055
Taken
98,088
58,853
Mitigated
89,720
21,669
Healing
30,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
18,333
4,167
319
3,882
16,486
8,299
0
7,087
9,095
0
24,379
W
Sun Wukong
Anaconda Slugs
Sun Wukong
24,393
3,270
1,601
4,786
19,191
23,804
612
8,708
10,183
0
37,649
W
14,804
590
94
443
20,787
21,305
511
10,312
10,143
19,631
0
L
Jormungandr
FreshOffDaStoop
Jormungandr
17,288
5,109
732
3,362
24,349
25,230
0
8,092
15,876
32,641
0
W
13,486
691
5,572
3,251
11,165
5,036
897
5,420
5,710
29,283
0
W
Athena
15,166
2,442
1,684
10,254
31,678
31,988
74
13,272
18,076
30,747
0
W
Cliodhna
Shelbey901Dr
Cliodhna
16,702
1,502
616
2,209
15,267
7,587
2,479
8,809
5,976
0
46,650
L
21,159
1,756
1,345
3,493
16,668
7,123
1,038
8,529
7,949
51,543
0
L
Chang'e
gdeitz15
Chang'e
8,022
1,849
3,564
2,222
15,183
6,870
526
9,415
5,553
13,527
0
L
Bakasura
wild-car140
Bakasura
8,922
5,643
507
2,243
21,369
11,331
0
10,333
10,683
52
12,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,794
Gold Earned
63,850
135
Minions Killed
160
0
Camps Cleared
0
1,232,877
Distance Traveled
1,363,040
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,642
790
10
1
0
266,907
0
W
Sun Wukong
14,784
924
36
2
0
298,572
0
W
Ares
11,644
728
10
1
0
226,177
0
L
Jormungandr
11,879
742
22
1
0
247,901
0
W
Ra
12,807
800
38
2
0
263,117
0
W
Athena
11,999
750
23
1
0
287,520
3
W
Cliodhna
12,616
789
53
3
0
287,654
0
L
Janus
13,783
861
83
5
0
250,087
0
L
Chang'e
10,071
629
8
1
0
220,680
0
L
Bakasura
11,419
714
12
1
0
247,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role