Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
ADCarryOrTr0ll
Apollo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 1L
1,939 Elo+
Party 1
Osiris
Osiris
JgOrtr0ll
Osiris
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 2L
1,992 Elo+
Party 1
Vulcan
Vulcan
SrMonoDedo
Vulcan
Level 109
God Stats
2W - 0L
1,931 SR
Queue Stats
52W - 29L
1,872 Elo+
Party 1
Team Averages
Level 59
1,586 SR
1,761 Elo+

VS

Team Averages
Level 91
1,465 SR
1,450 Elo+
Ravana
Ravana
 
Ravana
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
chex2_
Chiron
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 142L
1,440 Elo+
Party 2
Geb
Geb
frankj1
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,364 Elo+
Party 2
Hera
Hera
ramelao
Hera
Level 123
God Stats
18W - 21L
1,323 SR
Queue Stats
243W - 251L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 0 / 1
6,980
635
2,373
5,156
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
 
Yemoja
10
1 / 2 / 9
6,249
568
2,170
7,319
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
7 / 2 / 3
7,379
671
9,806
7,917
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Osiris
JgOrtr0ll
Osiris
12
3 / 0 / 3
6,897
627
4,739
8,625
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
SrMonoDedo
Vulcan
12
4 / 1 / 4
6,748
613
10,109
4,028
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 1 / 1
5,705
519
1,807
5,062
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
9
0 / 3 / 0
5,272
479
3,646
9,097
4,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
chex2_
Chiron
10
2 / 5 / 2
6,013
547
5,308
8,844
2,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
9
2 / 5 / 3
5,835
530
4,085
11,404
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
ramelao
Hera
10
0 / 3 / 0
5,736
521
3,265
5,205
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
5
5
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
1
2.5
W
Yemoja
 
Yemoja
1
2
9
2.75
L
Ravana
 
Ravana
1
1
1
1.5
L
Tiamat
 
Tiamat
0
3
0
0
W
7
2
3
4.25
W
Osiris
JgOrtr0ll
Osiris
3
0
3
4.5
W
Vulcan
SrMonoDedo
Vulcan
4
1
4
6
L
Chiron
chex2_
Chiron
2
5
2
0.6
L
Geb
2
5
3
0.7
L
Hera
ramelao
Hera
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
18,111
33,045
Taken
39,612
16,986
Mitigated
17,456
11,023
Healing
8,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,373
510
65
2,584
5,156
4,136
0
2,541
2,381
27,368
6,502
W
Yemoja
 
Yemoja
2,170
752
740
1,751
7,319
4,706
127
3,249
4,070
10,925
0
L
Ravana
 
Ravana
1,807
517
0
635
5,062
1,810
0
1,465
3,509
0
29,537
L
Tiamat
 
Tiamat
3,646
515
0
2,755
9,097
4,605
0
5,056
3,759
26,034
0
W
9,806
6,296
0
2,368
7,917
2,131
1,357
2,282
5,635
0
47,362
W
Osiris
JgOrtr0ll
Osiris
4,739
2,022
0
2,646
8,625
4,515
169
1,288
7,319
0
36,046
W
Vulcan
SrMonoDedo
Vulcan
10,109
1,655
0
869
4,028
1,498
0
1,384
2,644
38,474
0
L
Chiron
chex2_
Chiron
5,308
2,387
200
1,889
8,844
2,475
28
1,553
7,204
0
29,955
L
Geb
4,085
794
0
1,068
11,404
7,418
0
3,832
7,396
16,660
0
L
Hera
ramelao
Hera
3,265
939
0
1,584
5,205
1,148
0
1,852
3,353
26,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,253
Gold Earned
28,561
368
Minions Killed
243
0
Camps Cleared
0
1,072,564
Distance Traveled
1,127,780
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,980
635
82
7
0
192,430
1
W
Yemoja
6,249
568
20
2
0
169,149
1
L
Ravana
5,705
519
63
6
0
253,880
1
L
Tiamat
5,272
479
47
4
0
223,282
5
W
Apollo
7,379
671
91
8
0
211,959
0
W
Osiris
6,897
627
90
8
0
262,226
0
W
Vulcan
6,748
613
85
8
0
236,800
5
L
Chiron
6,013
547
47
4
0
203,608
1
L
Geb
5,835
530
22
2
0
227,271
0
L
Hera
5,736
521
64
6
0
219,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role