Player Matchup

Charybdis
Charybdis
BASTIAN-55555
Charybdis
Level 39
God Stats
2W - 6L
1,176 SR
Queue Stats
67W - 82L
1,633 Elo+
Solo
Raijin
Raijin
Babyy_Driver
Raijin
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
205W - 205L
1,509 Elo+
Solo
Sylvanus
Sylvanus
InCr3DiB1LiS
Sylvanus
Level 63
God Stats
1W - 3L
1,428 SR
Queue Stats
11W - 10L
1,567 Elo+
Party 1
Guan Yu
Guan Yu
ReivvaX
Guan Yu
Level 105
God Stats
0W - 4L
1,343 SR
Queue Stats
68W - 51L
1,565 Elo+
Party 1
Da Ji
Da Ji
Tetex93
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,574 Elo+
Party 1
Team Averages
Level 80
1,389 SR
1,570 Elo+

VS

Team Averages
Level 113
1,598 SR
1,501 Elo+
Osiris
Osiris
Diddlaow
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 91L
1,674 Elo+
Solo
Merlin
Merlin
DonT_Be_SaD-_-D
Merlin
Level 35
God Stats
2W - 0L
1,707 SR
Queue Stats
66W - 75L
1,278 Elo+
Solo
Susano
Susano
Torzenn
Susano
Level 116
God Stats
1W - 3L
1,962 SR
Queue Stats
80W - 84L
1,448 Elo+
Solo
Skadi
Skadi
Xercronics
Skadi
Level 146
God Stats
3W - 6L
1,321 SR
Queue Stats
62W - 81L
1,557 Elo+
Party 2
Atlas
Atlas
XoCodeX
Atlas
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 92L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BASTIAN-55555
Charybdis
18
3 / 5 / 1
12,266
454
18,047
22,911
8,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
20
5 / 4 / 1
15,589
577
11,623
20,234
8,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
InCr3DiB1LiS
Sylvanus
16
1 / 6 / 4
11,646
431
10,516
32,294
40,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
ReivvaX
Guan Yu
19
7 / 10 / 2
13,642
505
16,881
37,501
36,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Tetex93
Da Ji
17
3 / 10 / 4
12,480
462
11,438
24,612
13,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Diddlaow
Osiris
20
8 / 6 / 12
15,458
573
24,489
32,501
29,781
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 3 / 10
14,942
553
16,327
13,802
6,022
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Susano
Torzenn
Susano
20
13 / 4 / 2
16,951
628
26,881
22,045
9,436
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
20
7 / 6 / 6
14,333
531
25,672
23,327
9,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
XoCodeX
Atlas
20
4 / 0 / 11
14,613
541
19,792
24,932
27,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
76
19
Kills
35
35
Deaths
19
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BASTIAN-55555
Charybdis
3
5
1
0.7
L
Raijin
5
4
1
1.38
W
Osiris
Diddlaow
Osiris
8
6
12
2.33
W
3
3
10
2.67
L
Sylvanus
InCr3DiB1LiS
Sylvanus
1
6
4
0.5
L
Guan Yu
ReivvaX
Guan Yu
7
10
2
0.8
L
Da Ji
Tetex93
Da Ji
3
10
4
0.5
W
Susano
Torzenn
Susano
13
4
2
3.5
W
Skadi
7
6
6
1.67
W
Atlas
XoCodeX
Atlas
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,505
Damage
113,161
137,552
Taken
116,607
106,697
Mitigated
82,132
36,424
Healing
37,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BASTIAN-55555
Charybdis
18,047
6,166
0
3,859
22,911
8,385
0
9,381
13,176
0
86,743
L
Raijin
11,623
2,081
0
4,564
20,234
8,298
2,814
5,678
14,128
151,129
364
W
Osiris
Diddlaow
Osiris
24,489
10,115
0
6,714
32,501
29,781
903
5,208
26,218
0
103,722
W
16,327
40
12
3,659
13,802
6,022
1,125
5,850
7,952
120,591
0
L
Sylvanus
InCr3DiB1LiS
Sylvanus
10,516
1,203
6,449
10,870
32,294
40,171
0
10,928
21,338
25,315
0
L
Guan Yu
ReivvaX
Guan Yu
16,881
2,242
432
9,436
37,501
36,265
360
4,519
32,246
9,720
54,881
L
Da Ji
Tetex93
Da Ji
11,438
3,482
0
814
24,612
13,578
356
3,633
19,866
0
66,200
W
Susano
Torzenn
Susano
26,881
6,025
0
8,757
22,045
9,436
2,427
4,340
17,352
0
138,396
W
Skadi
25,672
13,402
0
6,035
23,327
9,128
2,285
6,031
15,830
0
141,745
W
Atlas
XoCodeX
Atlas
19,792
6,548
5,467
7,217
24,932
27,765
310
6,054
18,878
52,815
6,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,623
Gold Earned
76,297
661
Minions Killed
763
0
Camps Cleared
0
2,305,060
Distance Traveled
2,567,376
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,266
454
146
5
0
464,165
4
L
Raijin
15,589
577
251
9
0
466,973
5
W
Osiris
15,458
573
142
5
0
486,191
2
W
Merlin
14,942
553
188
7
0
533,783
6
L
Sylvanus
11,646
431
26
1
0
485,499
2
L
Guan Yu
13,642
505
130
5
0
447,932
0
L
Da Ji
12,480
462
108
4
0
440,491
3
W
Susano
16,951
628
180
7
0
552,577
0
W
Skadi
14,333
531
186
7
0
482,918
5
W
Atlas
14,613
541
67
2
0
511,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role