Player Matchup

Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Platinum V
NotGrave
Kali
Platinum V
Level 108
God Stats
21W - 15L
1,500 SR
Queue Stats
528W - 491L
1,880 MMR
Party 2
Medusa
Medusa
Diamond V
SrArias
Medusa
Diamond V
Level 160
God Stats
17W - 22L
1,596 SR
Queue Stats
309W - 287L
1,965 MMR
Solo
Agni
Agni
Platinum III
Zerk4Oui
Agni
Platinum III
Level 148
God Stats
16W - 8L
1,920 SR
Queue Stats
59W - 56L
2,071 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,603 SR
1,783 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,456 SR
1,880 MMR
Rama
Rama
Platinum IV
Artesiaa
Rama
Platinum IV
Level 82
God Stats
0W - 3L
1,293 SR
Queue Stats
55W - 48L
1,821 MMR
Solo
Bakasura
Bakasura
Platinum III
Juan3w
Bakasura
Platinum III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,867 MMR
Solo
Geb
Geb
Platinum I
Purincess
Geb
Platinum I
Level 122
God Stats
6W - 11L
1,300 SR
Queue Stats
106W - 116L
1,967 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
freakohsuavee
Sun Wukong
Platinum II
Level 160
God Stats
7W - 5L
1,850 SR
Queue Stats
73W - 75L
1,867 MMR
Solo
Zeus
Zeus
Platinum III
iZvent
Zeus
Platinum III
Level 160
God Stats
2W - 3L
1,337 SR
Queue Stats
243W - 214L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 0 / 1
4,573
762
2,770
5,046
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
6
0 / 0 / 1
3,828
638
1,694
2,765
1,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
7
1 / 2 / 1
4,255
709
2,686
4,551
1,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
SrArias
Medusa
8
2 / 0 / 0
4,367
728
2,637
2,385
500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Agni
6
1 / 1 / 0
3,932
655
929
2,463
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BastetThothCliodhnaGilgamesh

VS

Bans
LokiCamazotzPersephoneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
4
0 / 2 / 0
3,272
545
1,083
3,003
543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Juan3w
Bakasura
8
2 / 0 / 1
4,494
749
1,665
3,513
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 2
3,744
624
1,169
2,555
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
freakohsuavee
Sun Wukong
7
0 / 1 / 0
3,866
644
2,718
4,448
1,448
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
iZvent
Zeus
7
1 / 1 / 1
4,122
687
1,296
2,699
551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
3
3
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
0
1
0.5
W
Bacchus
 
Bacchus
0
0
1
0.5
L
Rama
0
2
0
0
L
Bakasura
Juan3w
Bakasura
2
0
1
2.5
W
Kali
1
2
1
0.75
L
0
0
2
1
W
Medusa
SrArias
Medusa
2
0
0
2
W
Agni
1
1
0
1
L
Sun Wukong
freakohsuavee
Sun Wukong
0
1
0
0
L
Zeus
iZvent
Zeus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,716
Damage
7,931
17,210
Taken
16,218
6,659
Mitigated
5,061
7,986
Healing
6,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,770
1,301
0
3,206
5,046
2,294
0
0
5,046
0
23,574
W
Bacchus
 
Bacchus
1,694
178
216
1,476
2,765
1,416
0
790
1,975
7,787
0
L
Rama
1,083
1,047
0
1,216
3,003
543
0
718
2,285
0
10,885
L
Bakasura
Juan3w
Bakasura
1,665
1,070
0
2,144
3,513
1,316
0
496
3,017
0
20,109
W
Kali
2,686
1,294
0
870
4,551
1,825
0
823
3,728
0
17,178
L
1,169
172
0
1,458
2,555
1,203
0
839
1,716
6,170
0
W
Medusa
SrArias
Medusa
2,637
1,354
0
1,578
2,385
500
528
171
2,214
0
25,100
W
Agni
929
53
0
640
2,463
624
0
681
1,782
16,655
0
L
Sun Wukong
freakohsuavee
Sun Wukong
2,718
684
0
1,231
4,448
1,448
0
0
4,448
0
19,391
L
Zeus
iZvent
Zeus
1,296
178
0
371
2,699
551
0
570
2,129
20,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,955
Gold Earned
19,498
208
Minions Killed
193
0
Camps Cleared
0
653,358
Distance Traveled
591,555
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
4,573
762
59
10
0
137,078
2
W
Bacchus
3,828
638
11
2
0
141,312
1
L
Rama
3,272
545
32
5
0
72,793
2
L
Bakasura
4,494
749
61
10
0
151,787
2
W
Kali
4,255
709
39
7
0
134,137
2
L
Geb
3,744
624
6
1
0
127,733
3
W
Medusa
4,367
728
54
9
0
114,120
1
W
Agni
3,932
655
45
8
0
126,711
3
L
Sun Wukong
3,866
644
41
7
0
122,217
2
L
Zeus
4,122
687
53
9
0
117,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role