Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CusicPL
Pele
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 73L
1,541 Elo+
Party 2
Hercules
Hercules
Jamzzito
Hercules
Level 77
God Stats
5W - 1L
1,336 SR
Queue Stats
169W - 156L
1,489 Elo+
Party 4
Cabrakan
Cabrakan
Sulu5
Cabrakan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,112 Elo+
Party 2
Da Ji
Da Ji
VAMASUKA
Da Ji
Level 121
God Stats
1W - 1L
1,321 SR
Queue Stats
54W - 42L
1,391 Elo+
Party 4
Team Averages
Level 100
1,431 SR
1,407 Elo+

VS

Team Averages
Level 112
1,557 SR
1,614 Elo+
Merlin
Merlin
Olyien
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,952 Elo+
Party 3
Bacchus
Bacchus
Ponomoa
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,573 Elo+
Party 3
Charybdis
Charybdis
R4chenKr4cher
Charybdis
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
912W - 806L
1,545 Elo+
Party 1
Sol
Sol
saibo87
Sol
Level 149
God Stats
16W - 8L
1,642 SR
Queue Stats
691W - 606L
1,468 Elo+
Party 1
Anhur
Anhur
xAbsturzx
Anhur
Level 147
God Stats
8W - 5L
1,640 SR
Queue Stats
876W - 798L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
6 / 1 / 11
12,945
761
22,566
9,806
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
CusicPL
Pele
20
9 / 2 / 13
13,164
774
16,069
14,238
7,166
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Jamzzito
Hercules
19
3 / 2 / 20
12,333
725
13,539
23,514
29,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Sulu5
Cabrakan
18
4 / 4 / 15
11,387
670
9,377
13,853
13,970
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
VAMASUKA
Da Ji
20
8 / 4 / 11
12,508
736
10,901
13,639
6,711
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Olyien
Merlin
17
1 / 7 / 7
10,675
628
11,730
13,538
6,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Ponomoa
Bacchus
19
2 / 6 / 9
10,413
613
11,052
23,353
33,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
R4chenKr4cher
Charybdis
17
4 / 7 / 6
11,317
666
9,350
13,552
6,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
18
3 / 5 / 6
11,014
648
14,085
14,671
6,481
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anhur
xAbsturzx
Anhur
18
3 / 5 / 7
10,172
598
9,776
15,962
6,569
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
48
30
Kills
13
13
Deaths
30
70
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
1
11
11.5
W
Pele
CusicPL
Pele
9
2
13
7.75
W
Hercules
Jamzzito
Hercules
3
2
20
6.5
L
Merlin
Olyien
Merlin
1
7
7
0.64
L
Bacchus
Ponomoa
Bacchus
2
6
9
1.08
L
Charybdis
R4chenKr4cher
Charybdis
4
7
6
1
W
Cabrakan
Sulu5
Cabrakan
4
4
15
2.88
W
Da Ji
VAMASUKA
Da Ji
8
4
11
3.38
L
Sol
3
5
6
1.2
L
Anhur
xAbsturzx
Anhur
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,452
Damage
55,993
75,050
Taken
81,076
62,351
Mitigated
59,174
35,811
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
22,566
1,366
2,535
3,845
9,806
4,601
2,513
7,480
2,326
62,139
0
W
Pele
CusicPL
Pele
16,069
3,138
1,721
3,301
14,238
7,166
663
6,504
7,734
0
43,136
W
Hercules
Jamzzito
Hercules
13,539
3,685
6,372
10,773
23,514
29,903
665
9,453
14,061
0
23,101
L
Merlin
Olyien
Merlin
11,730
598
0
1,937
13,538
6,127
0
6,500
7,038
30,626
0
L
Bacchus
Ponomoa
Bacchus
11,052
1,736
958
4,479
23,353
33,864
0
9,926
13,427
15,194
0
L
Charybdis
R4chenKr4cher
Charybdis
9,350
2,466
624
1,140
13,552
6,133
787
6,612
6,940
0
30,365
W
Cabrakan
Sulu5
Cabrakan
9,377
704
82
840
13,853
13,970
499
6,424
7,429
13,696
0
W
Da Ji
VAMASUKA
Da Ji
10,901
1,501
2,738
3,604
13,639
6,711
471
7,006
6,633
0
17,935
L
Sol
14,085
3,391
1,210
3,131
14,671
6,481
2,838
4,687
9,984
39,738
0
L
Anhur
xAbsturzx
Anhur
9,776
2,760
1,116
2,049
15,962
6,569
333
4,218
11,744
0
17,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,337
Gold Earned
53,591
179
Minions Killed
174
0
Camps Cleared
0
1,552,056
Distance Traveled
1,392,015
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,945
761
71
4
0
312,491
4
W
Pele
13,164
774
66
4
0
340,441
0
W
Hercules
12,333
725
10
1
0
310,202
2
L
Merlin
10,675
628
44
3
0
268,417
0
L
Bacchus
10,413
613
10
1
0
274,243
3
L
Charybdis
11,317
666
39
2
0
267,693
0
W
Cabrakan
11,387
670
17
1
0
271,255
2
W
Da Ji
12,508
736
15
1
0
317,667
1
L
Sol
11,014
648
62
4
0
295,222
1
L
Anhur
10,172
598
19
1
0
286,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role