Player Matchup

Camazotz
Camazotz
Gold III
Hellanu
Camazotz
Gold III
Level 158
God Stats
3W - 3L
1,583 SR
Queue Stats
94W - 89L
1,687 MMR
Solo
Sol
Sol
Gold V
JhowRambo
Sol
Gold V
Level 158
God Stats
1W - 3L
1,667 SR
Queue Stats
35W - 50L
1,675 MMR
Solo
Artio
Artio
Gold II
MisterCapp
Artio
Gold II
Level 149
God Stats
1W - 1L
1,724 SR
Queue Stats
153W - 145L
1,671 MMR
Solo
Mercury
Mercury
Silver I
ReinMeHearter
Mercury
Silver I
Level 149
God Stats
5W - 1L
1,960 SR
Queue Stats
31W - 23L
1,638 MMR
Solo
Chronos
Chronos
Platinum V
wBloo
Chronos
Platinum V
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 81L
1,678 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,687 SR
1,670 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,503 SR
1,671 MMR
Ne Zha
Ne Zha
Silver I
PrisonOfficer
Ne Zha
Silver I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 8L
1,638 MMR
Solo
Apollo
Apollo
Gold II
Quickully
Apollo
Gold II
Level 82
God Stats
18W - 11L
1,782 SR
Queue Stats
284W - 279L
1,666 MMR
Party 1
The Morrigan
The Morrigan
Gold III
Spared04
The Morrigan
Gold III
Level 152
God Stats
0W - 1L
1,233 SR
Queue Stats
248W - 225L
1,645 MMR
Solo
Cerberus
Cerberus
Gold I
Spawnography
Cerberus
Gold I
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
170W - 169L
1,647 MMR
Party 1
King Arthur
King Arthur
Platinum V
Wolmy
King Arthur
Platinum V
Level 112
God Stats
9W - 8L
1,499 SR
Queue Stats
184W - 170L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Hellanu
Camazotz
20
4 / 4 / 6
14,024
610
16,241
26,066
22,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 3 / 8
14,012
609
18,979
21,512
9,173
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
18
3 / 2 / 14
12,694
552
7,704
22,932
29,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
20
7 / 4 / 7
15,014
653
16,596
18,702
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
wBloo
Chronos
20
7 / 4 / 9
15,024
653
21,077
15,400
6,419
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatBastetGebAtlas

VS

Bans
AgniCliodhnaFenrirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 9
12,131
527
18,977
31,104
30,601
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Quickully
Apollo
20
4 / 8 / 4
13,061
568
9,066
19,471
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Spared04
The Morrigan
19
1 / 6 / 2
11,638
506
8,877
16,033
6,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Spawnography
Cerberus
19
6 / 4 / 4
11,976
521
13,367
24,948
13,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Wolmy
King Arthur
19
3 / 3 / 7
12,382
538
18,876
25,103
32,512
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
43
26
Kills
17
17
Deaths
26
44
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Hellanu
Camazotz
4
4
6
1.75
W
5
3
8
3
W
Artio
3
2
14
5
L
3
5
9
1.5
L
Apollo
Quickully
Apollo
4
8
4
0.75
W
Mercury
7
4
7
2.63
L
The Morrigan
Spared04
The Morrigan
1
6
2
0.33
L
Cerberus
Spawnography
Cerberus
6
4
4
2
L
King Arthur
Wolmy
King Arthur
3
3
7
2.17
W
Chronos
wBloo
Chronos
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,597
Damage
69,163
104,612
Taken
116,659
74,099
Mitigated
91,995
41,372
Healing
27,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Hellanu
Camazotz
16,241
4,241
0
12,669
26,066
22,154
1,037
5,896
20,128
0
89,381
W
18,979
6,893
148
12,018
21,512
9,173
5,618
5,090
16,222
105,623
8,410
W
Artio
7,704
927
832
7,755
22,932
29,098
76
4,380
18,520
25,463
0
L
18,977
6,486
0
6,703
31,104
30,601
225
15,577
15,473
0
78,116
L
Apollo
Quickully
Apollo
9,066
4,428
0
4,940
19,471
7,999
1,201
9,499
9,972
0
113,492
W
Mercury
16,596
6,533
0
2,358
18,702
7,255
2,392
4,474
14,128
0
130,136
L
The Morrigan
Spared04
The Morrigan
8,877
1,085
0
2,064
16,033
6,942
573
8,036
7,944
93,583
2,270
L
Cerberus
Spawnography
Cerberus
13,367
425
0
9,642
24,948
13,941
0
6,105
18,843
86,445
0
L
King Arthur
Wolmy
King Arthur
18,876
2,182
0
3,781
25,103
32,512
0
7,180
17,923
0
84,916
W
Chronos
wBloo
Chronos
21,077
9,962
0
5,592
15,400
6,419
11,056
1,216
14,184
101,861
3,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,768
Gold Earned
61,188
675
Minions Killed
801
0
Camps Cleared
0
2,299,928
Distance Traveled
2,181,010
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
14,024
610
136
6
0
435,056
5
W
Sol
14,012
609
164
7
0
409,917
6
W
Artio
12,694
552
30
1
0
481,307
9
L
Ne Zha
12,131
527
81
4
0
458,720
6
L
Apollo
13,061
568
192
8
0
407,801
5
W
Mercury
15,014
653
162
7
0
545,209
5
L
The Morrigan
11,638
506
173
8
0
404,192
4
L
Cerberus
11,976
521
193
8
0
469,487
1
L
King Arthur
12,382
538
162
7
0
440,810
5
W
Chronos
15,024
653
183
8
0
428,439
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role