Player Matchup

Geb
Geb
BronosChronos
Geb
Level 105
God Stats
5W - 1L
1,681 SR
Queue Stats
182W - 134L
1,652 Elo+
Party 1
Chaac
Chaac
Glizzy2Hard
Chaac
Level 157
God Stats
10W - 5L
1,512 SR
Queue Stats
62W - 48L
1,268 Elo+
Party 1
Fenrir
Fenrir
UnrealEgg522814
Fenrir
Level 48
God Stats
1W - 1L
1,296 SR
Queue Stats
11W - 8L
1,485 Elo+
Solo
Zeus
Zeus
ginlock
Zeus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 132L
1,620 Elo+
Party 1
Artemis
Artemis
kobydm
Artemis
Level 48
God Stats
1W - 0L
1,628 SR
Queue Stats
181W - 144L
1,560 Elo+
Party 1
Team Averages
Level 93
1,523 SR
1,517 Elo+

VS

Team Averages
Level 15
1,539 SR
1,543 Elo+
Atlas
Atlas
Deadlydood36
Atlas
Level 15
God Stats
5W - 2L
1,855 SR
Queue Stats
27W - 27L
1,681 Elo+
Party 2
Bakasura
Bakasura
DogEater224608
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,280 Elo+
Solo
Merlin
Merlin
DoneyBonez
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,639 Elo+
Solo
Kali
Kali
mmmmcheesy
Kali
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 10L
1,667 Elo+
Party 2
Bellona
Bellona
oik37
Bellona
Level 14
God Stats
10W - 17L
1,338 SR
Queue Stats
44W - 65L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 18
10,202
850
9,053
14,588
17,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 1 / 18
9,581
798
16,109
15,852
13,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 1 / 1
8,461
705
3,292
7,608
4,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
ginlock
Zeus
18
16 / 1 / 9
10,793
899
20,426
8,080
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kobydm
Artemis
15
3 / 5 / 16
8,762
730
10,927
9,506
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,800
650
8,463
18,907
14,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
14
0 / 9 / 2
7,845
654
3,937
13,579
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DoneyBonez
Merlin
16
0 / 3 / 1
8,812
734
6,683
9,164
6,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
7 / 5 / 0
10,196
850
7,090
13,535
7,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
oik37
Bellona
13
0 / 7 / 1
7,638
637
8,391
12,843
8,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
12
30
Kills
7
8
Deaths
30
62
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
18
13
L
0
6
1
0.08
L
Bakasura
0
9
2
0.11
L
Merlin
DoneyBonez
Merlin
0
3
1
0.17
W
5
1
18
14
W
2
1
1
2.5
W
Zeus
ginlock
Zeus
16
1
9
20.5
W
Artemis
kobydm
Artemis
3
5
16
2.2
L
7
5
0
1.4
L
Bellona
oik37
Bellona
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,807
Damage
34,564
55,634
Taken
68,028
41,808
Mitigated
42,490
13,317
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,053
2,115
0
4,414
14,588
17,461
200
4,503
9,549
21,569
0
L
8,463
3,210
316
1,013
18,907
14,054
0
9,351
9,505
20,515
0
L
Bakasura
3,937
1,848
0
1,203
13,579
6,846
0
6,024
7,479
0
16,912
L
Merlin
DoneyBonez
Merlin
6,683
317
0
0
9,164
6,422
527
2,792
6,308
43,782
0
W
16,109
3,778
0
5,351
15,852
13,521
266
3,913
11,388
0
42,209
W
3,292
359
0
694
7,608
4,024
16
943
6,485
0
22,394
W
Zeus
ginlock
Zeus
20,426
5,205
0
2,252
8,080
3,201
2,111
1,888
6,192
50,988
0
W
Artemis
kobydm
Artemis
10,927
5,306
0
606
9,506
3,601
1,862
3,899
5,324
0
25,024
L
7,090
2,393
0
3,859
13,535
7,142
0
6,398
7,070
0
16,296
L
Bellona
oik37
Bellona
8,391
2,090
197
1,643
12,843
8,026
0
4,914
7,929
0
20,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,799
Gold Earned
42,291
221
Minions Killed
207
0
Camps Cleared
0
1,270,586
Distance Traveled
1,131,728
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,202
850
6
1
0
272,579
5
L
Atlas
7,800
650
15
1
0
221,970
2
L
Bakasura
7,845
654
42
4
0
238,311
0
L
Merlin
8,812
734
97
8
0
226,853
4
W
Chaac
9,581
798
65
5
0
273,155
0
W
Fenrir
8,461
705
35
3
0
250,690
0
W
Zeus
10,793
899
71
6
0
242,898
0
W
Artemis
8,762
730
44
4
0
231,264
1
L
Kali
10,196
850
27
2
0
225,198
3
L
Bellona
7,638
637
26
2
0
219,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role