Player Matchup

Neith
Neith
DJ SILVER DEMON
Neith
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
270W - 310L
1,455 Elo+
Solo
Achilles
Achilles
I-PAINE-I
Achilles
Level 55
God Stats
4W - 1L
1,567 SR
Queue Stats
16W - 19L
1,462 Elo+
Solo
Nu Wa
Nu Wa
Smeggies
Nu Wa
Level 160
God Stats
201W - 185L
1,449 SR
Queue Stats
716W - 825L
1,371 Elo+
Solo
Pele
Pele
unicornkitten21
Pele
Level 98
God Stats
5W - 8L
1,405 SR
Queue Stats
119W - 165L
1,381 Elo+
Solo
Ares
Ares
zippies
Ares
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 77L
1,437 Elo+
Solo
Team Averages
Level 104
1,484 SR
1,421 Elo+

VS

Team Averages
Level 77
1,505 SR
1,480 Elo+
Bellona
Bellona
Jordan 90k
Bellona
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,390 Elo+
Solo
Heimdallr
Heimdallr
KA1OKXN
Heimdallr
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 38L
1,539 Elo+
Solo
Ah Puch
Ah Puch
LordStrifee
Ah Puch
Level 123
God Stats
29W - 27L
1,727 SR
Queue Stats
745W - 808L
1,499 Elo+
Solo
Anubis
Anubis
TheTrooper 6666
Anubis
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
109W - 130L
1,516 Elo+
Solo
Sylvanus
Sylvanus
elbartolomeo173
Sylvanus
Level 86
God Stats
1W - 3L
1,297 SR
Queue Stats
83W - 106L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 8
11,779
1,178
14,867
7,652
4,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
I-PAINE-I
Achilles
16
3 / 2 / 7
10,830
1,083
10,686
20,171
14,476
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Smeggies
Nu Wa
18
3 / 1 / 13
11,855
1,186
25,742
9,130
4,318
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 6
11,052
1,105
5,763
8,078
3,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
zippies
Ares
16
5 / 1 / 8
11,877
1,188
5,552
14,049
15,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

252

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jordan 90k
Bellona
15
0 / 2 / 4
9,747
975
9,364
12,687
6,821
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
KA1OKXN
Heimdallr
16
2 / 3 / 4
10,936
1,094
19,126
12,413
5,373
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
LordStrifee
Ah Puch
17
4 / 1 / 1
12,025
1,203
14,948
7,330
1,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 10 / 4
10,215
1,022
4,346
16,677
5,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
16
0 / 2 / 6
10,396
1,040
7,002
16,569
18,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
18
Kills
6
6
Deaths
18
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Achilles
I-PAINE-I
Achilles
3
2
7
3.25
L
Bellona
Jordan 90k
Bellona
0
2
4
1
L
Heimdallr
KA1OKXN
Heimdallr
2
3
4
1.33
L
Ah Puch
LordStrifee
Ah Puch
4
1
1
4.5
W
Nu Wa
Smeggies
Nu Wa
3
1
13
9.5
L
0
10
4
0.2
L
Sylvanus
0
2
6
1.5
W
3
2
6
3
W
Ares
zippies
Ares
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,610
Damage
54,786
59,080
Taken
65,676
41,870
Mitigated
38,386
12,378
Healing
8,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,867
7,465
0
2,668
7,652
4,114
0
4,315
3,337
0
48,994
W
Achilles
I-PAINE-I
Achilles
10,686
3,000
12
761
20,171
14,476
0
7,141
13,030
0
14,357
L
Bellona
Jordan 90k
Bellona
9,364
3,312
0
201
12,687
6,821
0
4,311
8,376
0
16,836
L
Heimdallr
KA1OKXN
Heimdallr
19,126
10,642
0
969
12,413
5,373
0
6,894
5,519
0
45,553
L
Ah Puch
LordStrifee
Ah Puch
14,948
188
188
1,683
7,330
1,962
0
4,005
3,325
63,998
0
W
Nu Wa
Smeggies
Nu Wa
25,742
7,251
35
3,422
9,130
4,318
0
4,678
4,452
48,224
0
L
4,346
770
0
2,080
16,677
5,856
0
8,220
8,457
21,083
0
L
Sylvanus
7,002
1,379
1,201
2,211
16,569
18,374
0
7,864
8,705
10,407
0
W
5,763
1,506
289
82
8,078
3,334
0
3,506
3,473
0
24,034
W
Ares
zippies
Ares
5,552
232
989
4,120
14,049
15,628
0
6,656
7,393
7,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,393
Gold Earned
53,319
232
Minions Killed
226
7
Camps Cleared
6
1,030,082
Distance Traveled
851,426
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,779
1,178
110
11
0
187,418
0
W
Achilles
10,830
1,083
11
1
2
198,588
1
L
Bellona
9,747
975
20
2
0
175,691
0
L
Heimdallr
10,936
1,094
51
5
1
184,718
0
L
Ah Puch
12,025
1,203
101
10
4
202,675
1
W
Nu Wa
11,855
1,186
50
5
5
226,994
2
L
Anubis
10,215
1,022
44
4
1
135,456
0
L
Sylvanus
10,396
1,040
10
1
0
152,886
0
W
Pele
11,052
1,105
50
5
0
204,180
0
W
Ares
11,877
1,188
11
1
0
212,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role