Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FlowerGun
Geb
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 74L
1,833 Elo+
Party 2
Sol
Sol
АгентЛунтик
Sol
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 18L
1,500 Elo+
Party 2
Team Averages
Level 121
1,500 SR
1,611 Elo+

VS

Team Averages
Level 34
1,442 SR
1,308 Elo+
Janus
Janus
Firenwolf
Janus
Level 28
God Stats
0W - 2L
1,326 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 1
Nemesis
Nemesis
Hyäne
Nemesis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,308 Elo+
Party 1
Yemoja
Yemoja
RiddleStory
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
4 / 2 / 7
7,219
802
5,939
7,255
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 0 / 16
8,279
920
3,559
8,259
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
13 / 0 / 5
8,961
996
13,101
5,674
3,695
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Firenwolf
Janus
8
0 / 7 / 1
5,550
617
3,574
7,438
2,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Hyäne
Nemesis
9
1 / 6 / 0
5,822
647
3,148
9,108
3,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
8
0 / 5 / 1
5,857
651
2,500
8,903
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
1
2
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
2
7
3.75
L
Janus
Firenwolf
Janus
0
7
1
0.07
W
1
0
16
9
L
Nemesis
Hyäne
Nemesis
1
6
0
0.17
L
Yemoja
0
5
1
0.1
W
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,599
Damage
9,222
21,188
Taken
25,449
16,615
Mitigated
11,460
8,124
Healing
2,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,939
1,651
0
2,170
7,255
5,920
221
1,788
5,467
0
25,219
L
Janus
Firenwolf
Janus
3,574
529
0
270
7,438
2,336
0
3,791
3,647
18,905
0
W
3,559
680
187
3,115
8,259
7,000
308
2,934
5,325
11,265
0
L
Nemesis
Hyäne
Nemesis
3,148
1,084
0
919
9,108
3,764
0
5,416
3,692
0
10,846
L
Yemoja
2,500
500
799
973
8,903
5,360
0
6,420
2,483
7,887
0
W
13,101
5,821
0
2,652
5,674
3,695
2,236
1,726
3,948
40,029
3,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,459
Gold Earned
17,229
117
Minions Killed
63
6
Camps Cleared
2
534,736
Distance Traveled
441,524
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,219
802
36
4
4
173,646
4
L
Janus
5,550
617
37
4
2
138,723
4
W
Geb
8,279
920
16
2
2
197,681
2
L
Nemesis
5,822
647
11
1
0
155,238
0
L
Yemoja
5,857
651
15
2
0
147,563
0
W
Sol
8,961
996
65
7
0
163,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role