Player Matchup

Medusa
Medusa
BlankWizard
Medusa
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
55W - 78L
1,297 Elo+
Party 3
Bacchus
Bacchus
Glubbas78
Bacchus
Level 63
God Stats
0W - 3L
1,519 SR
Queue Stats
31W - 47L
1,242 Elo+
Party 1
Hun Batz
Hun Batz
Mikey_Tea5230
Hun Batz
Level 96
God Stats
3W - 8L
1,188 SR
Queue Stats
58W - 64L
1,318 Elo+
Party 1
Anubis
Anubis
kiloactual
Anubis
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 12L
1,262 Elo+
Party 3
Skadi
Skadi
lunar-repleto3
Skadi
Level 13
God Stats
0W - 2L
1,292 SR
Queue Stats
0W - 5L
1,005 Elo+
Solo
Team Averages
Level 46
1,400 SR
1,225 Elo+

VS

Team Averages
Level 37
1,490 SR
1,380 Elo+
Chronos
Chronos
BlastinIoads
Chronos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 44L
1,379 Elo+
Solo
Neith
Neith
Daisytheflower2
Neith
Level 6
God Stats
8W - 12L
1,586 SR
Queue Stats
22W - 31L
1,372 Elo+
Solo
Nox
Nox
Liquidfox413
Nox
Level 48
God Stats
24W - 22L
1,602 SR
Queue Stats
64W - 70L
1,392 Elo+
Party 2
Arachne
Arachne
OG_SolidFox13
Arachne
Level 68
God Stats
17W - 13L
1,206 SR
Queue Stats
129W - 130L
1,374 Elo+
Party 2
Achilles
Achilles
Vigilantics_17
Achilles
Level 38
God Stats
10W - 11L
1,554 SR
Queue Stats
210W - 217L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
7 / 5 / 6
12,321
821
21,381
16,908
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Glubbas78
Bacchus
16
1 / 3 / 5
10,592
706
5,493
16,951
18,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Mikey_Tea5230
Hun Batz
17
2 / 10 / 4
10,734
716
9,870
19,524
7,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anubis
kiloactual
Anubis
20
5 / 6 / 5
12,143
810
12,974
17,346
8,594
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 6
9,518
635
1,887
7,189
2,527

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BlastinIoads
Chronos
19
4 / 2 / 15
12,216
814
18,174
14,087
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
4 / 4 / 7
11,968
798
10,910
12,864
4,215
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 1 / 10
11,772
785
12,407
7,665
2,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Arachne
18
8 / 6 / 9
12,005
800
13,989
17,942
6,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
17
5 / 2 / 8
11,466
764
10,838
19,524
21,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
76
15
Kills
27
27
Deaths
15
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Medusa
7
5
6
2
W
Chronos
BlastinIoads
Chronos
4
2
15
5.75
W
4
4
7
1.88
L
Bacchus
Glubbas78
Bacchus
1
3
5
1.17
W
6
1
10
11
L
Hun Batz
Mikey_Tea5230
Hun Batz
2
10
4
0.4
W
Arachne
8
6
9
2.08
W
Achilles
5
2
8
4.5
L
Anubis
kiloactual
Anubis
5
6
5
1.25
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,605
Damage
66,318
77,918
Taken
72,082
43,988
Mitigated
38,793
16,037
Healing
13,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
21,381
9,408
0
3,606
16,908
6,805
1,375
6,440
10,041
0
56,087
W
Chronos
BlastinIoads
Chronos
18,174
6,221
0
3,826
14,087
3,986
760
4,929
9,158
52,290
0
W
10,910
3,728
0
649
12,864
4,215
3,985
3,260
9,604
0
46,230
L
Bacchus
Glubbas78
Bacchus
5,493
204
121
4,752
16,951
18,163
36
6,398
10,293
14,537
0
W
12,407
519
379
856
7,665
2,349
1,198
2,562
5,103
36,758
0
L
Hun Batz
Mikey_Tea5230
Hun Batz
9,870
2,291
110
1,195
19,524
7,899
0
8,268
11,125
0
40,304
W
Arachne
13,989
10,612
253
3,057
17,942
6,896
3,872
3,414
14,528
0
41,739
W
Achilles
10,838
2,414
592
4,376
19,524
21,347
366
4,302
15,222
0
27,176
L
Anubis
kiloactual
Anubis
12,974
474
0
6,103
17,346
8,594
812
6,890
10,170
42,305
0
L
1,887
201
0
150
7,189
2,527
0
2,434
4,533
0
8,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,308
Gold Earned
59,427
221
Minions Killed
256
0
Camps Cleared
0
1,395,410
Distance Traveled
1,547,635
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,321
821
72
5
0
299,303
1
W
Chronos
12,216
814
63
4
0
314,591
3
W
Neith
11,968
798
73
5
0
276,023
0
L
Bacchus
10,592
706
25
2
0
276,086
0
W
Nox
11,772
785
37
2
0
305,202
4
L
Hun Batz
10,734
716
45
3
0
259,987
0
W
Arachne
12,005
800
48
3
0
313,012
4
W
Achilles
11,466
764
35
2
0
338,807
4
L
Anubis
12,143
810
63
4
0
246,198
0
L
Skadi
9,518
635
16
1
0
313,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role