Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Lanyluvs
Baron Samedi
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 73L
1,536 Elo+
Party 2
Tyr
Tyr
alealonso10
Tyr
Level 88
God Stats
1W - 2L
1,304 SR
Queue Stats
27W - 29L
1,610 Elo+
Party 1
Ymir
Ymir
iAllstarninja
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,472 Elo+
Party 1
Team Averages
Level 96
1,461 SR
1,524 Elo+

VS

Team Averages
Level 124
1,579 SR
1,514 Elo+
Poseidon
Poseidon
 
Poseidon
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AugCs
Xbalanque
Level 119
God Stats
7W - 7L
1,502 SR
Queue Stats
394W - 414L
1,514 Elo+
Party 3
Hel
Hel
KOTG
Hel
Level 95
God Stats
4W - 4L
1,764 SR
Queue Stats
239W - 259L
1,463 Elo+
Solo
Da Ji
Da Ji
NKT l LuX
Da Ji
Level 129
God Stats
6W - 6L
1,628 SR
Queue Stats
88W - 75L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
4 / 0 / 2
6,842
684
6,335
5,087
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
 
Serqet
10
3 / 2 / 2
5,792
579
2,224
5,795
1,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Lanyluvs
Baron Samedi
11
2 / 2 / 2
6,245
625
2,056
5,172
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
5 / 0 / 3
6,512
651
6,079
4,997
2,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 0 / 6
5,815
582
1,677
5,194
3,159
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
2 / 2 / 2
6,361
636
3,372
4,146
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
 
Thor
7
1 / 4 / 1
4,588
459
3,035
7,392
2,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Xbalanque
AugCs
Xbalanque
9
0 / 3 / 0
5,212
521
3,164
5,175
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
KOTG
Hel
9
0 / 4 / 0
5,250
525
1,383
5,336
1,438
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
NKT l LuX
Da Ji
8
1 / 3 / 2
5,273
527
2,226
6,596
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
4
4
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
2
5
W
Serqet
 
Serqet
3
2
2
2
L
Poseidon
 
Poseidon
2
2
2
1.5
L
Thor
 
Thor
1
4
1
0.38
L
Xbalanque
AugCs
Xbalanque
0
3
0
0
L
Hel
KOTG
Hel
0
4
0
0
W
Baron Samedi
Lanyluvs
Baron Samedi
2
2
2
1.5
L
Da Ji
NKT l LuX
Da Ji
1
3
2
0.67
W
5
0
3
6.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,371
Damage
13,180
26,245
Taken
28,645
10,893
Mitigated
7,939
6,570
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,335
3,511
0
2,155
5,087
1,445
1,162
197
4,850
0
45,201
W
Serqet
 
Serqet
2,224
478
0
567
5,795
1,729
0
1,748
3,937
0
24,862
L
Poseidon
 
Poseidon
3,372
0
0
736
4,146
1,009
0
1,223
2,737
40,282
777
L
Thor
 
Thor
3,035
915
0
1,390
7,392
2,345
0
728
6,622
0
13,917
L
Xbalanque
AugCs
Xbalanque
3,164
1,258
0
1,343
5,175
938
0
793
4,382
0
29,957
L
Hel
KOTG
Hel
1,383
42
0
1,550
5,336
1,438
0
201
4,950
22,933
0
W
Baron Samedi
Lanyluvs
Baron Samedi
2,056
173
43
1,756
5,172
2,253
744
1,306
3,728
32,381
0
L
Da Ji
NKT l LuX
Da Ji
2,226
460
0
2,548
6,596
2,209
0
656
5,772
0
21,867
W
6,079
1,014
0
1,403
4,997
2,307
0
854
4,143
0
25,428
W
1,677
603
0
646
5,194
3,159
348
350
4,832
13,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,206
Gold Earned
26,684
312
Minions Killed
302
0
Camps Cleared
0
990,110
Distance Traveled
907,478
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,842
684
98
10
0
173,502
1
W
Serqet
5,792
579
54
5
0
233,044
1
L
Poseidon
6,361
636
104
10
0
198,897
3
L
Thor
4,588
459
21
2
0
171,906
0
L
Xbalanque
5,212
521
69
7
0
171,636
2
L
Hel
5,250
525
62
6
0
174,364
2
W
Baron Samedi
6,245
625
77
8
0
184,620
3
L
Da Ji
5,273
527
46
5
0
190,675
3
W
Tyr
6,512
651
53
5
0
225,854
2
W
Ymir
5,815
582
30
3
0
173,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role