Player Matchup

Nike
Nike
 
Nike
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Crayon Eater244
Fenrir
Level 91
God Stats
5W - 1L
1,888 SR
Queue Stats
171W - 175L
1,522 Elo+
Party 4
Merlin
Merlin
DragonKnyght
Merlin
Level 105
God Stats
14W - 8L
1,568 SR
Queue Stats
128W - 134L
1,552 Elo+
Solo
Hou Yi
Hou Yi
Jimmy Wa11ace
Hou Yi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 129L
1,415 Elo+
Party 4
Xing Tian
Xing Tian
Ragman0224
Xing Tian
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 200L
1,726 Elo+
Party 3
Team Averages
Level 77
1,591 SR
1,543 Elo+

VS

Team Averages
Level 48
1,572 SR
1,540 Elo+
Sol
Sol
Sc rghy
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,572 Elo+
Party 2
Loki
Loki
SrLiT
Loki
Level 49
God Stats
3W - 3L
1,606 SR
Queue Stats
120W - 132L
1,444 Elo+
Party 1
Nemesis
Nemesis
TheSassyKatie
Nemesis
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
234W - 224L
1,559 Elo+
Party 2
Poseidon
Poseidon
VkDhichava
Poseidon
Level 5
God Stats
1W - 1L
1,754 SR
Queue Stats
4W - 5L
1,594 Elo+
Party 1
Erlang Shen
Erlang Shen
olwhitey
Erlang Shen
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 49L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
4 / 0 / 1
6,486
649
3,695
3,911
2,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 7
5,877
588
4,552
4,819
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
10
5 / 1 / 1
6,208
621
4,836
2,056
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,503
550
2,289
3,265
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
Ragman0224
Xing Tian
9
0 / 1 / 2
5,248
525
870
5,468
2,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
1 / 5 / 1
5,019
502
2,548
6,716
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
SrLiT
Loki
8
1 / 0 / 0
5,212
521
1,173
6,516
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
9
1 / 2 / 2
5,416
542
2,392
6,833
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Poseidon
VkDhichava
Poseidon
10
0 / 1 / 1
5,453
545
1,612
2,645
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
olwhitey
Erlang Shen
9
0 / 3 / 0
5,372
537
1,310
5,460
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
3
3
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
0
1
4.5
W
1
1
7
4.5
W
Merlin
5
1
1
5.5
W
1
0
0
1
W
Xing Tian
Ragman0224
Xing Tian
0
1
2
1
L
Sol
1
5
1
0.3
L
Loki
SrLiT
Loki
1
0
0
1
L
Nemesis
1
2
2
1
L
Poseidon
VkDhichava
Poseidon
0
1
1
0.5
L
Erlang Shen
olwhitey
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,242
Damage
9,035
19,519
Taken
28,170
7,723
Mitigated
10,650
5,437
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
3,695
161
93
1,160
3,911
2,581
0
54
3,853
3,718
28,852
W
4,552
984
0
761
4,819
1,574
0
803
3,928
0
28,280
W
Merlin
4,836
575
0
0
2,056
588
47
818
1,142
32,641
0
W
2,289
562
0
1,562
3,265
913
0
602
2,663
0
34,361
W
Xing Tian
Ragman0224
Xing Tian
870
128
1,037
824
5,468
2,067
18
1,629
3,773
13,089
0
L
Sol
2,548
343
0
1,359
6,716
1,550
0
1,953
4,495
23,151
0
L
Loki
SrLiT
Loki
1,173
140
66
3,587
6,516
4,009
0
1,499
4,873
0
17,697
L
Nemesis
2,392
1,354
0
3,098
6,833
1,821
0
1,748
5,003
0
24,749
L
Poseidon
VkDhichava
Poseidon
1,612
133
0
310
2,645
514
355
85
2,560
38,464
0
L
Erlang Shen
olwhitey
Erlang Shen
1,310
771
0
1,547
5,460
2,756
0
156
5,304
0
26,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,322
Gold Earned
26,472
303
Minions Killed
268
0
Camps Cleared
0
1,052,561
Distance Traveled
1,043,542
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,486
649
81
8
0
220,945
4
W
Fenrir
5,877
588
51
5
0
227,680
2
W
Merlin
6,208
621
66
7
0
192,949
1
W
Hou Yi
5,503
550
76
8
0
202,193
3
W
Xing Tian
5,248
525
29
3
0
208,794
1
L
Sol
5,019
502
39
4
0
200,882
0
L
Loki
5,212
521
41
4
0
220,485
2
L
Nemesis
5,416
542
51
5
0
235,287
1
L
Poseidon
5,453
545
72
7
0
201,494
4
L
Erlang Shen
5,372
537
65
7
0
185,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role