Player Matchup

Pele
Pele
Aida95
Pele
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,215 Elo+
Party 2
Hades
Hades
BLACK-GY85
Hades
Level 147
God Stats
203W - 197L
1,506 SR
Queue Stats
262W - 280L
1,538 Elo+
Solo
Chernobog
Chernobog
Ryokurae1
Chernobog
Level 86
God Stats
1W - 1L
1,736 SR
Queue Stats
34W - 38L
1,536 Elo+
Solo
King Arthur
King Arthur
biggdom
King Arthur
Level 16
God Stats
1W - 5L
1,273 SR
Queue Stats
10W - 14L
1,215 Elo+
Party 2
Kali
Kali
black_apat
Kali
Level 87
God Stats
1W - 4L
1,308 SR
Queue Stats
428W - 442L
1,507 Elo+
Solo
Team Averages
Level 73
1,465 SR
1,402 Elo+

VS

Team Averages
Level 86
1,650 SR
1,632 Elo+
Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
EstusSSB
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,654 Elo+
Party 3
Kuzenbo
Kuzenbo
GratzUFailed
Kuzenbo
Level 42
God Stats
3W - 1L
1,855 SR
Queue Stats
9W - 4L
1,746 Elo+
Party 1
Scylla
Scylla
Memeguel
Scylla
Level 109
God Stats
14W - 4L
1,893 SR
Queue Stats
71W - 47L
1,592 Elo+
Party 3
Hun Batz
Hun Batz
jharrison231
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aida95
Pele
14
0 / 5 / 2
8,939
993
3,258
8,819
2,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
14
2 / 0 / 1
9,231
1,026
6,712
3,700
2,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Ryokurae1
Chernobog
15
0 / 1 / 3
9,561
1,062
7,953
8,636
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
biggdom
King Arthur
14
1 / 10 / 2
8,995
999
8,968
20,731
17,983
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 3 / 3
9,499
1,055
8,226
12,286
6,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

215

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 1 / 11
9,641
1,071
9,472
6,689
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
16
5 / 1 / 8
10,047
1,116
3,803
6,377
8,272
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
GratzUFailed
Kuzenbo
16
3 / 1 / 12
10,414
1,157
9,499
11,828
15,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Memeguel
Scylla
16
7 / 1 / 10
11,090
1,232
16,354
6,212
2,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
jharrison231
Hun Batz
16
2 / 0 / 14
10,288
1,143
9,876
7,091
4,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
4
Kills
19
19
Deaths
4
11
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
11
7.5
L
Pele
Aida95
Pele
0
5
2
0.2
L
Hades
2
0
1
2.5
W
Ymir
5
1
8
9
W
Kuzenbo
GratzUFailed
Kuzenbo
3
1
12
9
W
Scylla
Memeguel
Scylla
7
1
10
12
L
Chernobog
Ryokurae1
Chernobog
0
1
3
1.5
L
King Arthur
biggdom
King Arthur
1
10
2
0.2
L
1
3
3
0.83
W
Hun Batz
jharrison231
Hun Batz
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,117
Damage
49,004
54,172
Taken
38,197
32,913
Mitigated
33,353
6,533
Healing
3,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,472
8,204
0
742
6,689
2,355
0
2,116
4,573
0
27,683
L
Pele
Aida95
Pele
3,258
298
0
164
8,819
2,851
0
5,490
3,329
0
14,473
L
Hades
6,712
39
73
696
3,700
2,451
0
2,213
1,487
13,616
0
W
Ymir
3,803
648
512
528
6,377
8,272
0
1,609
4,768
10,895
0
W
Kuzenbo
GratzUFailed
Kuzenbo
9,499
2,842
202
669
11,828
15,900
0
2,421
9,407
13,986
0
W
Scylla
Memeguel
Scylla
16,354
1,615
0
0
6,212
2,136
0
1,131
5,081
41,944
0
L
Chernobog
Ryokurae1
Chernobog
7,953
3,606
0
756
8,636
3,138
0
4,411
4,225
0
41,156
L
King Arthur
biggdom
King Arthur
8,968
1,159
0
520
20,731
17,983
0
12,523
8,208
5,518
11,011
L
8,226
3,600
0
4,324
12,286
6,490
0
5,019
7,267
0
26,669
W
Hun Batz
jharrison231
Hun Batz
9,876
1,305
654
263
7,091
4,690
0
1,533
5,558
0
22,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,225
Gold Earned
51,480
171
Minions Killed
175
8
Camps Cleared
4
747,660
Distance Traveled
801,379
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,641
1,071
58
6
2
136,339
0
L
Pele
8,939
993
26
3
1
129,296
0
L
Hades
9,231
1,026
7
1
0
132,637
0
W
Ymir
10,047
1,116
14
2
0
151,541
1
W
Kuzenbo
10,414
1,157
11
1
0
165,738
1
W
Scylla
11,090
1,232
68
8
1
167,368
0
L
Chernobog
9,561
1,062
72
8
5
152,606
1
L
King Arthur
8,995
999
19
2
0
152,355
0
L
Kali
9,499
1,055
47
5
2
180,766
3
W
Hun Batz
10,288
1,143
24
3
1
180,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role