Player Matchup

Ah Puch
Ah Puch
Alaph__Energy__
Ah Puch
Level 104
God Stats
3W - 6L
1,538 SR
Queue Stats
363W - 416L
1,411 Elo+
Party 1
Bacchus
Bacchus
DaHazeee
Bacchus
Level 54
God Stats
11W - 11L
1,473 SR
Queue Stats
102W - 113L
1,506 Elo+
Solo
Osiris
Osiris
DabbinBeast559
Osiris
Level 128
God Stats
7W - 3L
1,802 SR
Queue Stats
177W - 186L
1,588 Elo+
Solo
Hou Yi
Hou Yi
TheJmelt
Hou Yi
Level 102
God Stats
6W - 7L
1,644 SR
Queue Stats
386W - 409L
1,540 Elo+
Party 1
Loki
Loki
markburry19
Loki
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,067 Elo+
Solo
Team Averages
Level 91
1,592 SR
1,422 Elo+

VS

Team Averages
Level 99
1,379 SR
1,443 Elo+
Athena
Athena
Grim666Lock666
Athena
Level 111
God Stats
7W - 3L
1,619 SR
Queue Stats
207W - 232L
1,426 Elo+
Solo
Ah Puch
Ah Puch
UltimateMughal0
Ah Puch
Level 127
God Stats
2W - 1L
1,274 SR
Queue Stats
13W - 14L
1,388 Elo+
Solo
Neith
Neith
WhiteWolfUriah
Neith
Level 109
God Stats
44W - 34L
1,604 SR
Queue Stats
396W - 393L
1,467 Elo+
Solo
Vamana
Vamana
YinYangSoulll
Vamana
Level 80
God Stats
6W - 3L
1,121 SR
Queue Stats
287W - 293L
1,423 Elo+
Solo
Hun Batz
Hun Batz
lander772
Hun Batz
Level 67
God Stats
19W - 17L
1,278 SR
Queue Stats
379W - 369L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 4
12,320
536
11,205
20,875
8,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
DaHazeee
Bacchus
15
1 / 2 / 6
10,351
450
6,716
18,501
23,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 9 / 2
12,046
524
19,442
28,535
26,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
TheJmelt
Hou Yi
19
2 / 5 / 2
11,596
504
7,777
14,273
4,637
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 7 / 3
11,450
498
7,492
18,982
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
6,099
265
0
140
50
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
3 / 6 / 7
12,785
556
16,979
17,097
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
7 / 2 / 5
13,929
606
20,969
17,963
6,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
10 / 3 / 6
13,830
601
19,029
21,574
18,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
lander772
Hun Batz
20
8 / 2 / 9
12,737
554
16,946
19,780
8,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
13
Kills
28
28
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Bacchus
DaHazeee
Bacchus
1
2
6
2
L
4
9
2
0.56
W
0
0
0
0
L
Hou Yi
TheJmelt
Hou Yi
2
5
2
0.6
W
3
6
7
1.08
W
7
2
5
4.75
W
10
3
6
4.33
W
Hun Batz
lander772
Hun Batz
8
2
9
6.25
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
73,923
101,166
Taken
76,554
71,003
Mitigated
39,567
24,316
Healing
29,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,205
344
0
5,874
20,875
8,468
0
7,451
12,964
93,906
0
L
Bacchus
DaHazeee
Bacchus
6,716
214
795
4,311
18,501
23,902
0
2,620
15,511
27,794
1,471
L
19,442
9,120
0
5,267
28,535
26,828
498
4,598
22,960
0
83,354
W
0
0
0
0
140
50
0
0
140
390
0
L
Hou Yi
TheJmelt
Hou Yi
7,777
1,977
40
1,201
14,273
4,637
754
638
13,595
0
83,826
W
16,979
287
0
6,644
17,097
5,928
450
7,268
9,445
92,649
0
W
20,969
11,820
0
9,379
17,963
6,730
1,036
4,402
13,439
0
107,688
W
19,029
9,536
0
6,595
21,574
18,141
545
1,378
20,154
10,480
77,220
W
Hun Batz
lander772
Hun Batz
16,946
4,537
268
6,404
19,780
8,718
0
3,585
16,103
0
87,468
L
7,492
2,283
0
6,828
18,982
7,168
0
4,451
14,279
0
81,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,763
Gold Earned
59,380
640
Minions Killed
649
0
Camps Cleared
0
2,124,583
Distance Traveled
1,731,811
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,320
536
170
7
0
404,420
4
L
Bacchus
10,351
450
41
2
0
494,186
0
L
Osiris
12,046
524
147
6
0
362,312
1
W
Athena
6,099
265
1
0
0
11,962
0
L
Hou Yi
11,596
504
156
7
0
399,203
5
W
Ah Puch
12,785
556
194
8
0
399,206
3
W
Neith
13,929
606
184
8
0
398,260
2
W
Vamana
13,830
601
148
6
0
420,960
1
W
Hun Batz
12,737
554
122
5
0
501,423
1
L
Loki
11,450
498
126
5
0
464,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role