Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
MesserRei
Nox
Level 36
God Stats
51W - 29L
1,705 SR
Queue Stats
219W - 174L
1,655 Elo+
Party 1
Ne Zha
Ne Zha
Vodnyj
Ne Zha
Level 21
God Stats
3W - 4L
1,363 SR
Queue Stats
10W - 9L
1,399 Elo+
Party 1
Heimdallr
Heimdallr
Жoпьер
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 112L
1,570 Elo+
Solo
Ao Kuang
Ao Kuang
МутныйКнязь
Ao Kuang
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
257W - 213L
1,651 Elo+
Party 1
Team Averages
Level 62
1,514 SR
1,555 Elo+

VS

Team Averages
Level 46
1,585 SR
1,518 Elo+
Chronos
Chronos
 
Chronos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aurfall
Ra
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 13L
1,360 Elo+
Solo
Serqet
Serqet
LucieGoosie
Serqet
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 196L
1,576 Elo+
Solo
Izanami
Izanami
Soqaa
Izanami
Level 28
God Stats
18W - 14L
1,705 SR
Queue Stats
88W - 98L
1,570 Elo+
Party 2
Ares
Ares
ianysg23
Ares
Level 27
God Stats
1W - 3L
1,719 SR
Queue Stats
78W - 88L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 0 / 8
7,955
723
4,745
14,380
13,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 1 / 9
8,399
764
5,651
7,360
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Vodnyj
Ne Zha
15
3 / 3 / 9
8,291
754
7,743
9,348
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Жoпьер
Heimdallr
17
3 / 0 / 8
9,350
850
9,843
6,336
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
10 / 3 / 5
9,553
868
13,597
9,950
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 4 / 3
8,141
740
5,602
9,892
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 6 / 2
7,680
698
1,808
7,608
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
13
0 / 4 / 1
7,504
682
6,943
12,568
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Soqaa
Izanami
14
1 / 5 / 1
8,116
738
7,267
10,647
4,109
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
15
3 / 1 / 3
8,787
799
7,831
8,903
8,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
20
Kills
6
7
Deaths
20
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
8
5
L
Chronos
 
Chronos
2
4
3
0.88
L
0
6
2
0.17
L
Serqet
0
4
1
0.13
W
3
1
9
7.5
L
Izanami
Soqaa
Izanami
1
5
1
0.3
W
Ne Zha
Vodnyj
Ne Zha
3
3
9
2.5
L
Ares
3
1
3
4.5
W
Heimdallr
Жoпьер
Heimdallr
3
0
8
7
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,579
Damage
29,451
47,374
Taken
49,618
27,306
Mitigated
29,719
8,088
Healing
7,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,745
240
0
724
14,380
13,831
155
5,342
8,934
9,218
0
L
Chronos
 
Chronos
5,602
1,524
0
1,266
9,892
3,979
632
5,904
3,673
23,467
0
L
1,808
245
243
133
7,608
3,163
111
3,226
4,227
20,575
0
L
Serqet
6,943
850
0
1,970
12,568
9,520
0
6,093
6,230
0
11,665
W
5,651
953
763
859
7,360
2,531
224
2,083
3,882
22,300
0
L
Izanami
Soqaa
Izanami
7,267
3,006
0
1,929
10,647
4,109
542
4,529
5,842
0
36,247
W
Ne Zha
Vodnyj
Ne Zha
7,743
2,180
0
1,675
9,348
3,993
0
2,564
6,628
0
20,818
L
Ares
7,831
113
0
2,334
8,903
8,948
0
3,039
5,653
20,744
0
W
Heimdallr
Жoпьер
Heimdallr
9,843
3,193
0
1,706
6,336
3,141
901
1,694
4,437
0
50,358
W
13,597
3,149
0
2,361
9,950
3,810
32
3,558
6,392
24,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,548
Gold Earned
40,228
198
Minions Killed
182
0
Camps Cleared
0
1,183,839
Distance Traveled
1,195,852
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,955
723
6
1
0
239,462
3
L
Chronos
8,141
740
47
4
0
269,829
3
L
Ra
7,680
698
45
4
0
222,048
0
L
Serqet
7,504
682
8
1
0
248,311
0
W
Nox
8,399
764
55
5
0
241,516
0
L
Izanami
8,116
738
62
6
0
217,286
1
W
Ne Zha
8,291
754
27
2
0
245,745
3
L
Ares
8,787
799
20
2
0
238,378
0
W
Heimdallr
9,350
850
82
7
0
212,704
2
W
Ao Kuang
9,553
868
28
3
0
244,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role