Player Matchup

Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Paravex
Scylla
Silver I
Level 68
God Stats
20W - 17L
1,849 SR
Queue Stats
72W - 65L
1,684 MMR
Solo
Bacchus
Bacchus
Platinum IV
SèxyFat
Bacchus
Platinum IV
Level 118
God Stats
14W - 17L
1,779 SR
Queue Stats
214W - 200L
1,678 MMR
Solo
Neith
Neith
Gold III
TheCanadianWaifu
Neith
Gold III
Level 160
God Stats
4W - 1L
1,608 SR
Queue Stats
136W - 132L
1,618 MMR
Solo
Sol
Sol
Gold I
Thorboy99
Sol
Gold I
Level 159
God Stats
2W - 3L
1,318 SR
Queue Stats
473W - 457L
1,594 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,611 SR
1,615 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,500 SR
1,571 MMR
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
ChunkyChaac
Medusa
Gold III
Level 113
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 58L
1,681 MMR
Party 1
Arachne
Arachne
Gold II
Colе
Arachne
Gold II
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 55L
1,674 MMR
Party 1
Fenrir
Fenrir
Silver I
PrisonOfficer
Fenrir
Silver I
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 7 / 2
9,956
498
11,020
22,190
20,333
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Paravex
Scylla
18
8 / 5 / 1
11,398
570
9,762
10,791
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
SèxyFat
Bacchus
12
1 / 6 / 6
8,745
437
9,394
17,490
18,215
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
2 / 5 / 5
10,443
522
13,230
16,678
5,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 12 / 1
9,262
463
12,193
20,923
3,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ArtioOdinGilgameshTiamat

VS

Bans
BastetKaliThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
4 / 4 / 8
11,083
554
10,724
11,808
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
 
Chang'e
17
6 / 7 / 2
10,887
544
8,325
15,629
4,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
20
16 / 1 / 8
14,015
701
21,553
16,640
6,618
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Colе
Arachne
19
3 / 2 / 7
12,037
602
9,814
17,757
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 3 / 20
12,538
627
18,700
26,564
18,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
14
Kills
35
35
Deaths
17
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
2
0.29
W
Raijin
 
Raijin
4
4
8
2
W
Chang'e
 
Chang'e
6
7
2
1
W
Medusa
16
1
8
20
W
Arachne
Colе
Arachne
3
2
7
3.25
L
Scylla
Paravex
Scylla
8
5
1
1.7
W
6
3
20
5.33
L
Bacchus
SèxyFat
Bacchus
1
6
6
0.67
L
2
5
5
0.9
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,599
Damage
69,116
88,072
Taken
88,398
50,940
Mitigated
39,506
16,488
Healing
26,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,020
3,033
0
5,768
22,190
20,333
45
6,453
15,441
0
76,861
W
Raijin
 
Raijin
10,724
538
0
1,025
11,808
3,700
1,071
5,510
6,298
73,251
0
W
Chang'e
 
Chang'e
8,325
795
1,857
6,519
15,629
4,959
513
1,431
14,198
50,929
0
W
Medusa
21,553
11,071
0
6,393
16,640
6,618
5,041
8,745
7,895
0
105,720
W
Arachne
Colе
Arachne
9,814
8,240
0
4,262
17,757
6,211
480
5,273
12,484
0
95,418
L
Scylla
Paravex
Scylla
9,762
1,182
0
1,024
10,791
2,811
220
2,718
8,073
78,883
0
W
18,700
8,729
0
6,320
26,564
18,018
891
10,996
15,351
0
60,136
L
Bacchus
SèxyFat
Bacchus
9,394
1,409
0
1,922
17,490
18,215
0
5,068
12,422
22,253
0
L
13,230
7,376
0
3,312
16,678
5,605
0
2,583
14,059
0
92,143
L
12,193
3,012
0
4,462
20,923
3,976
0
1,895
19,028
58,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,804
Gold Earned
60,560
573
Minions Killed
590
0
Camps Cleared
0
1,773,279
Distance Traveled
2,005,770
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,956
498
147
7
0
365,656
2
W
Raijin
11,083
554
115
6
0
352,505
0
W
Chang'e
10,887
544
101
5
0
349,185
5
W
Medusa
14,015
701
162
8
0
385,305
4
W
Arachne
12,037
602
144
7
0
477,903
1
L
Scylla
11,398
570
164
8
0
360,711
3
W
Fenrir
12,538
627
68
3
0
440,872
6
L
Bacchus
8,745
437
17
1
0
383,978
5
L
Neith
10,443
522
134
7
0
351,173
2
L
Sol
9,262
463
111
6
0
311,761
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role