Player Matchup

Atlas
Atlas
KnownFreak
Atlas
Level 156
God Stats
2W - 8L
1,122 SR
Queue Stats
341W - 423L
1,442 Elo+
Solo
Merlin
Merlin
SnugMender8329
Merlin
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,510 Elo+
Solo
Ganesha
Ganesha
VEGAS8ball06
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,469 Elo+
Solo
Hachiman
Hachiman
arnsqn
Hachiman
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,782 Elo+
Solo
Mercury
Mercury
bigmankiller1
Mercury
Level 33
God Stats
1W - 1L
1,713 SR
Queue Stats
7W - 16L
1,370 Elo+
Solo
Team Averages
Level 55
1,467 SR
1,514 Elo+

VS

Team Averages
Level 95
1,555 SR
1,547 Elo+
Geb
Geb
Channabiz
Geb
Level 84
God Stats
27W - 25L
1,487 SR
Queue Stats
52W - 69L
1,355 Elo+
Solo
Bellona
Bellona
Domo6455
Bellona
Level 107
God Stats
1W - 0L
1,511 SR
Queue Stats
24W - 12L
1,623 Elo+
Solo
Vulcan
Vulcan
MGxOFFDAPACK
Vulcan
Level 49
God Stats
25W - 34L
1,574 SR
Queue Stats
69W - 107L
1,544 Elo+
Party 1
Hun Batz
Hun Batz
PrimeTime0203
Hun Batz
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 66L
1,593 Elo+
Party 1
Rama
Rama
Slaymond Green3
Rama
Level 134
God Stats
6W - 1L
1,701 SR
Queue Stats
270W - 305L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
2 / 2 / 3
7,028
703
8,654
6,282
3,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 4
6,691
669
6,452
7,529
2,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
VEGAS8ball06
Ganesha
11
0 / 10 / 1
6,153
615
685
13,785
6,817
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
arnsqn
Hachiman
14
3 / 3 / 3
7,553
755
8,653
9,258
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
12
2 / 7 / 3
6,746
675
1,935
8,898
2,904
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 17
8,645
865
5,300
11,182
6,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Domo6455
Bellona
16
13 / 1 / 6
9,094
909
11,271
9,145
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
14
4 / 0 / 5
7,687
769
6,712
3,702
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
PrimeTime0203
Hun Batz
15
6 / 1 / 13
8,323
832
8,542
8,554
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 10
7,767
777
6,020
8,357
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
7
Kills
27
27
Deaths
7
14
Assists
51
Player
Kills
Deaths
Assists
KDA
W
1
2
17
4.75
W
Bellona
Domo6455
Bellona
13
1
6
16
L
Atlas
2
2
3
1.75
W
Vulcan
4
0
5
6.5
W
Hun Batz
PrimeTime0203
Hun Batz
6
1
13
12.5
W
3
3
10
2.67
L
0
5
4
0.4
L
Ganesha
VEGAS8ball06
Ganesha
0
10
1
0.05
L
Hachiman
arnsqn
Hachiman
3
3
3
1.5
L
Mercury
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,379
Damage
37,845
45,752
Taken
40,940
19,454
Mitigated
21,881
3,254
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,300
356
1,974
1,901
11,182
6,316
768
5,074
5,769
15,541
0
W
Bellona
Domo6455
Bellona
11,271
2,906
276
3,665
9,145
7,693
17
2,894
5,869
0
31,004
L
Atlas
8,654
1,992
0
204
6,282
3,249
336
1,314
4,968
22,843
0
W
Vulcan
6,712
1,937
0
78
3,702
868
554
1,459
980
19,255
0
W
Hun Batz
PrimeTime0203
Hun Batz
8,542
2,340
0
2,988
8,554
4,024
739
2,329
6,063
0
15,946
W
6,020
5,090
0
2,350
8,357
2,980
680
3,544
4,513
0
24,215
L
6,452
349
0
722
7,529
2,517
0
2,123
5,406
23,110
0
L
Ganesha
VEGAS8ball06
Ganesha
685
285
0
0
13,785
6,817
242
1,739
12,046
1,460
0
L
Hachiman
arnsqn
Hachiman
8,653
4,438
0
2,328
9,258
3,967
43
3,197
6,061
0
25,954
L
Mercury
1,935
715
0
0
8,898
2,904
0
3,639
5,259
0
7,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,171
Gold Earned
41,516
127
Minions Killed
178
0
Camps Cleared
0
937,315
Distance Traveled
1,081,111
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,645
865
33
3
0
215,757
0
W
Bellona
9,094
909
44
4
0
227,313
1
L
Atlas
7,028
703
28
3
0
209,255
1
W
Vulcan
7,687
769
40
4
0
215,690
0
W
Hun Batz
8,323
832
19
2
0
227,481
0
W
Rama
7,767
777
42
4
0
194,870
1
L
Merlin
6,691
669
38
4
0
175,031
1
L
Ganesha
6,153
615
3
0
0
175,276
0
L
Hachiman
7,553
755
45
5
0
182,421
4
L
Mercury
6,746
675
13
1
0
195,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role