Player Matchup

Hercules
Hercules
WMD_Blaapington
Hercules
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
260W - 172L
1,526 Elo+
Party 2
Ymir
Ymir
WMD_Blaapinsire
Ymir
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
363W - 288L
1,533 Elo+
Party 2
Kukulkan
Kukulkan
WMD_Blaapworths
Kukulkan
Level 148
God Stats
6W - 3L
1,500 SR
Queue Stats
315W - 243L
1,515 Elo+
Party 2
Team Averages
Level 155
1,500 SR
1,525 Elo+

VS

Team Averages
Level 102
1,527 SR
1,481 Elo+
Agni
Agni
VagueDescription
Agni
Level 69
God Stats
1W - 1L
1,563 SR
Queue Stats
20W - 20L
1,595 Elo+
Solo
Khepri
Khepri
choops211
Khepri
Level 90
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
mossysativa
King Arthur
Level 148
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 4L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
7 / 1 / 4
8,604
782
14,725
10,434
6,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 0 / 9
8,476
771
5,096
11,403
11,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
13
2 / 1 / 7
7,893
718
11,059
4,504
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,643
604
4,999
6,998
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
choops211
Khepri
11
1 / 3 / 1
7,165
651
3,606
16,505
9,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
mossysativa
King Arthur
10
0 / 5 / 0
6,285
571
6,802
12,482
6,840
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
1
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Hercules
7
1
4
9
W
2
0
9
6.5
W
Kukulkan
2
1
7
5.5
L
Khepri
choops211
Khepri
1
3
1
0.5
L
King Arthur
mossysativa
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,880
Damage
15,407
26,341
Taken
35,985
19,104
Mitigated
19,026
8,489
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,999
139
0
340
6,998
2,246
0
4,121
2,710
19,497
0
W
Hercules
14,725
6,678
0
3,705
10,434
6,031
664
3,644
6,790
0
29,912
W
5,096
1,205
0
4,401
11,403
11,211
52
3,583
7,820
12,202
0
W
Kukulkan
11,059
891
0
383
4,504
1,862
216
1,883
2,621
39,341
0
L
Khepri
choops211
Khepri
3,606
125
306
5,384
16,505
9,940
0
8,396
7,844
11,764
0
L
King Arthur
mossysativa
King Arthur
6,802
1,118
536
1,018
12,482
6,840
0
3,638
8,541
0
18,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,973
Gold Earned
20,093
123
Minions Killed
72
7
Camps Cleared
1
602,662
Distance Traveled
603,266
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,643
604
30
3
0
189,599
0
W
Hercules
8,604
782
34
3
4
205,544
2
W
Ymir
8,476
771
23
2
1
192,943
0
W
Kukulkan
7,893
718
66
6
2
204,175
6
L
Khepri
7,165
651
20
2
1
201,481
6
L
King Arthur
6,285
571
22
2
0
212,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role