Player Matchup

Sun Wukong
Sun Wukong
Elarking
Sun Wukong
Level 83
God Stats
3W - 4L
1,278 SR
Queue Stats
49W - 61L
1,456 Elo+
Solo
Anubis
Anubis
PulloutChampion
Anubis
Level 128
God Stats
1W - 1L
1,525 SR
Queue Stats
29W - 31L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
fdswfdw
Baron Samedi
Level 110
God Stats
3W - 5L
1,870 SR
Queue Stats
14W - 17L
1,566 Elo+
Party 1
Team Averages
Level 107
1,558 SR
1,519 Elo+

VS

Team Averages
Level 93
1,506 SR
1,319 Elo+
Anubis
Anubis
Mater2705
Anubis
Level 87
God Stats
12W - 7L
1,527 SR
Queue Stats
87W - 97L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
acoolmandude
Gilgamesh
Level 67
God Stats
1W - 0L
1,730 SR
Queue Stats
1W - 2L
1,306 Elo+
Solo
Chaac
Chaac
zanarkenn
Chaac
Level 125
God Stats
3W - 3L
1,261 SR
Queue Stats
5W - 11L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elarking
Sun Wukong
13
8 / 4 / 7
10,717
766
11,983
16,957
10,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 8 / 8
9,418
673
10,776
13,575
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
fdswfdw
Baron Samedi
15
4 / 5 / 10
9,964
712
15,313
13,528
6,073
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mater2705
Anubis
15
8 / 4 / 6
11,915
851
9,494
10,872
4,599
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
acoolmandude
Gilgamesh
17
5 / 2 / 11
11,384
813
19,610
17,343
13,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
zanarkenn
Chaac
15
4 / 9 / 7
10,787
771
10,384
20,829
14,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
41
15
Kills
17
17
Deaths
15
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Elarking
Sun Wukong
8
4
7
2.88
W
Anubis
Mater2705
Anubis
8
4
6
2.75
L
3
8
8
0.88
W
Gilgamesh
acoolmandude
Gilgamesh
5
2
11
5.25
L
Baron Samedi
fdswfdw
Baron Samedi
4
5
10
1.8
W
Chaac
zanarkenn
Chaac
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,072
Damage
39,488
44,060
Taken
49,044
22,225
Mitigated
32,233
10,770
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Elarking
Sun Wukong
11,983
4,735
42
2,431
16,957
10,802
152
5,932
10,726
0
24,617
W
Anubis
Mater2705
Anubis
9,494
1,071
0
4,982
10,872
4,599
517
5,749
4,903
32,931
0
L
10,776
732
0
3,843
13,575
5,350
399
2,194
11,128
28,081
0
W
Gilgamesh
acoolmandude
Gilgamesh
19,610
7,115
0
3,245
17,343
13,204
1,912
8,737
8,322
0
49,322
L
Baron Samedi
fdswfdw
Baron Samedi
15,313
1,460
1,646
2,808
13,528
6,073
459
1,643
11,827
43,091
0
W
Chaac
zanarkenn
Chaac
10,384
2,046
0
3,188
20,829
14,430
284
11,741
8,812
0
32,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,099
Gold Earned
34,086
137
Minions Killed
143
6
Camps Cleared
5
666,018
Distance Traveled
687,532
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,717
766
38
3
1
257,154
2
W
Anubis
11,915
851
53
4
0
178,410
3
L
Anubis
9,418
673
42
3
4
198,772
2
W
Gilgamesh
11,384
813
48
3
2
268,750
3
L
Baron Samedi
9,964
712
57
4
1
210,092
2
W
Chaac
10,787
771
42
3
3
240,372
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role