Player Matchup

Hera
Hera
MrAmish97
Hera
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 56L
1,434 Elo+
Party 1
Chaac
Chaac
Train0078640
Chaac
Level 121
God Stats
27W - 25L
1,570 SR
Queue Stats
318W - 337L
1,410 Elo+
Solo
Cu Chulainn
Cu Chulainn
Waterboy_69_420
Cu Chulainn
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 42L
1,390 Elo+
Party 1
Apollo
Apollo
X_Caliber501
Apollo
Level 87
God Stats
7W - 12L
1,400 SR
Queue Stats
39W - 58L
1,384 Elo+
Party 1
Hun Batz
Hun Batz
YovngTommy
Hun Batz
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 59L
1,354 Elo+
Solo
Team Averages
Level 100
1,494 SR
1,394 Elo+

VS

Team Averages
Level 80
1,389 SR
1,463 Elo+
Medusa
Medusa
NoobWa75
Medusa
Level 63
God Stats
7W - 4L
1,477 SR
Queue Stats
347W - 410L
1,464 Elo+
Party 2
Ra
Ra
OldRobbyBoy
Ra
Level 89
God Stats
29W - 23L
1,318 SR
Queue Stats
113W - 96L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
Pocket Latex
Gilgamesh
Level 100
God Stats
10W - 6L
1,354 SR
Queue Stats
115W - 136L
1,367 Elo+
Solo
Xing Tian
Xing Tian
USG Marauder
Xing Tian
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,622 Elo+
Party 2
Thanatos
Thanatos
ciclope2000
Thanatos
Level 89
God Stats
4W - 6L
1,295 SR
Queue Stats
123W - 129L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 10 / 1
7,666
383
10,398
16,691
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 10 / 2
8,066
403
7,289
23,576
13,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Waterboy_69_420
Cu Chulainn
16
1 / 2 / 2
9,318
466
9,698
15,784
10,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
11
0 / 5 / 1
7,147
357
3,252
8,970
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
YovngTommy
Hun Batz
15
4 / 5 / 1
9,450
473
11,208
15,415
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NoobWa75
Medusa
19
8 / 0 / 8
11,865
593
17,489
14,972
6,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 1 / 13
11,120
556
11,952
10,504
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Pocket Latex
Gilgamesh
18
5 / 1 / 4
11,399
570
10,970
13,305
15,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
USG Marauder
Xing Tian
16
6 / 2 / 9
10,852
543
6,624
22,601
24,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
ciclope2000
Thanatos
17
8 / 4 / 5
10,846
542
13,224
17,325
6,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
8
Kills
32
32
Deaths
8
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hera
1
10
1
0.15
W
Medusa
NoobWa75
Medusa
8
0
8
12
W
5
1
13
11.5
W
Gilgamesh
Pocket Latex
Gilgamesh
5
1
4
7
L
2
10
2
0.3
W
Xing Tian
USG Marauder
Xing Tian
6
2
9
5.25
L
Cu Chulainn
Waterboy_69_420
Cu Chulainn
1
2
2
1
L
Apollo
0
5
1
0.1
L
Hun Batz
YovngTommy
Hun Batz
4
5
1
0.9
W
Thanatos
ciclope2000
Thanatos
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,845
Damage
60,259
80,436
Taken
78,707
34,153
Mitigated
57,962
16,175
Healing
35,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
10,398
3,087
268
3,248
16,691
3,382
0
3,860
12,523
46,267
0
W
Medusa
NoobWa75
Medusa
17,489
7,118
0
6,629
14,972
6,849
4,786
3,991
10,865
0
109,159
W
11,952
1,179
2,102
5,601
10,504
4,055
196
1,868
8,432
67,696
0
W
Gilgamesh
Pocket Latex
Gilgamesh
10,970
2,603
0
5,195
13,305
15,737
684
2,453
10,774
863
69,459
L
7,289
902
249
6,701
23,576
13,280
74
4,455
18,961
3,070
36,501
W
Xing Tian
USG Marauder
Xing Tian
6,624
437
649
4,789
22,601
24,459
1,926
1,876
20,535
43,880
0
L
Cu Chulainn
Waterboy_69_420
Cu Chulainn
9,698
1,239
0
2,673
15,784
10,224
577
956
14,776
8,326
54,265
L
Apollo
3,252
1,195
0
1,706
8,970
2,238
0
3,546
5,364
0
26,030
L
Hun Batz
YovngTommy
Hun Batz
11,208
2,335
0
1,330
15,415
5,029
0
5,089
10,018
0
59,415
W
Thanatos
ciclope2000
Thanatos
13,224
3,604
0
10,412
17,325
6,862
0
2,227
14,850
0
85,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,647
Gold Earned
56,082
406
Minions Killed
648
0
Camps Cleared
0
1,641,632
Distance Traveled
1,914,393
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,666
383
75
4
0
310,022
5
W
Medusa
11,865
593
183
9
0
380,931
4
W
Ra
11,120
556
148
7
0
417,597
5
W
Gilgamesh
11,399
570
159
8
0
388,870
3
L
Chaac
8,066
403
52
3
0
377,527
1
W
Xing Tian
10,852
543
50
3
0
334,002
6
L
Cu Chulainn
9,318
466
139
7
0
355,246
0
L
Apollo
7,147
357
54
3
0
223,347
0
L
Hun Batz
9,450
473
86
4
0
375,490
1
W
Thanatos
10,846
542
108
5
0
392,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role