Player Matchup

Nox
Nox
Chaos15Warrior
Nox
Level 66
God Stats
13W - 17L
1,841 SR
Queue Stats
488W - 472L
1,345 Elo+
Party 1
Apollo
Apollo
MrKetama60
Apollo
Level 64
God Stats
23W - 28L
1,435 SR
Queue Stats
130W - 135L
1,482 Elo+
Solo
Sol
Sol
XLewyssX
Sol
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 124L
1,514 Elo+
Party 1
Ravana
Ravana
championsbird
Ravana
Level 56
God Stats
2W - 1L
1,295 SR
Queue Stats
26W - 24L
1,466 Elo+
Party 1
Chang'e
Chang'e
saiki_ki
Chang'e
Level 5
God Stats
36W - 27L
1,500 SR
Queue Stats
406W - 358L
1,500 Elo+
Party 1
Team Averages
Level 56
1,514 SR
1,461 Elo+

VS

Team Averages
Level 50
1,427 SR
1,397 Elo+
Pele
Pele
Bushasso
Pele
Level 131
God Stats
25W - 24L
1,098 SR
Queue Stats
205W - 238L
1,374 Elo+
Party 2
Gilgamesh
Gilgamesh
HydratedPelican
Gilgamesh
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 37L
1,357 Elo+
Party 3
Geb
Geb
MemeRayMorrison
Geb
Level 49
God Stats
1W - 2L
1,285 SR
Queue Stats
71W - 72L
1,388 Elo+
Party 3
Thoth
Thoth
lord-_-dodo10352
Thoth
Level 26
God Stats
2W - 6L
1,750 SR
Queue Stats
19W - 27L
1,365 Elo+
Party 3
Medusa
Medusa
scannamen82
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,813
488
2,539
7,357
4,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
MrKetama60
Apollo
15
6 / 0 / 3
9,324
583
6,429
9,403
3,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 3 / 5
8,174
511
12,821
10,660
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 1 / 3
9,234
577
8,598
9,473
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
saiki_ki
Chang'e
12
2 / 3 / 2
7,734
483
5,042
7,535
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 2 / 0
6,654
416
857
6,640
1,810
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
HydratedPelican
Gilgamesh
13
6 / 4 / 1
8,363
523
10,995
16,234
11,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 2 / 5
6,971
436
5,525
12,952
8,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 7 / 3
6,590
412
4,911
10,744
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
8
0 / 3 / 0
5,522
345
961
3,169
630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
8
8
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
1
2
0
0.5
W
0
1
8
4
L
Gilgamesh
HydratedPelican
Gilgamesh
6
4
1
1.63
L
0
2
5
1.25
W
Apollo
MrKetama60
Apollo
6
0
3
7.5
W
3
3
5
1.83
W
7
1
3
8.5
L
1
7
3
0.36
W
Chang'e
saiki_ki
Chang'e
2
3
2
1
L
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,429
Damage
23,249
44,428
Taken
49,739
17,440
Mitigated
25,298
16,162
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
857
134
0
410
6,640
1,810
432
129
6,511
0
30,832
W
2,539
96
592
1,538
7,357
4,449
144
3,224
4,002
10,331
658
L
Gilgamesh
HydratedPelican
Gilgamesh
10,995
3,547
0
3,426
16,234
11,689
830
9,371
6,631
0
40,244
L
5,525
691
1,765
1,574
12,952
8,604
0
5,810
7,084
20,444
0
W
Apollo
MrKetama60
Apollo
6,429
2,774
0
3,762
9,403
3,561
3,426
818
8,478
0
80,339
W
12,821
4,613
0
4,736
10,660
4,030
2,461
1,999
8,661
44,755
4,812
W
8,598
2,375
0
1,243
9,473
3,037
0
2,551
6,796
0
43,014
L
4,911
648
0
1,634
10,744
2,565
31
2,467
8,263
23,867
0
W
Chang'e
saiki_ki
Chang'e
5,042
1,670
1,852
2,439
7,535
2,363
542
1,844
5,562
21,684
0
L
Medusa
961
428
119
58
3,169
630
88
1,319
1,850
0
9,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,279
Gold Earned
34,100
322
Minions Killed
220
0
Camps Cleared
0
1,507,784
Distance Traveled
1,308,572
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,654
416
68
4
0
199,699
2
W
Nox
7,813
488
13
1
0
261,325
0
L
Gilgamesh
8,363
523
68
4
0
290,552
1
L
Geb
6,971
436
25
2
0
337,088
8
W
Apollo
9,324
583
122
8
0
311,512
2
W
Sol
8,174
511
80
5
0
288,253
7
W
Ravana
9,234
577
59
4
0
354,957
0
L
Thoth
6,590
412
41
3
0
270,844
0
W
Chang'e
7,734
483
48
3
0
291,737
0
L
Medusa
5,522
345
18
1
0
210,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role