Player Matchup

Achilles
Achilles
DonPelamen
Achilles
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 168L
1,357 Elo+
Solo
Nemesis
Nemesis
MasterBenjai
Nemesis
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 222L
1,463 Elo+
Solo
Zeus
Zeus
apotopolus
Zeus
Level 69
God Stats
50W - 71L
1,536 SR
Queue Stats
86W - 129L
1,425 Elo+
Solo
Team Averages
Level 71
1,512 SR
1,415 Elo+

VS

Team Averages
Level 93
1,465 SR
1,510 Elo+
Cthulhu
Cthulhu
Gryfonmasters
Cthulhu
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,655 Elo+
Party 1
Tiamat
Tiamat
RH99
Tiamat
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,530 Elo+
Party 1
Chiron
Chiron
magic3245
Chiron
Level 61
God Stats
3W - 1L
1,396 SR
Queue Stats
28W - 34L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DonPelamen
Achilles
4
0 / 1 / 0
3,509
702
262
1,258
418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
MasterBenjai
Nemesis
7
0 / 1 / 0
3,672
734
664
2,997
955
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 3 / 0
3,723
745
1,834
2,921
731
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
2 / 0 / 2
4,320
864
1,354
2,374
1,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
RH99
Tiamat
8
1 / 0 / 4
4,429
886
1,096
1,993
986
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
magic3245
Chiron
8
2 / 0 / 3
4,781
956
2,329
1,463
370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
5
5
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
DonPelamen
Achilles
0
1
0
0
W
Cthulhu
2
0
2
3
L
Nemesis
MasterBenjai
Nemesis
0
1
0
0
W
Tiamat
RH99
Tiamat
1
0
4
3
L
0
3
0
0
W
Chiron
magic3245
Chiron
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,760
Damage
4,779
7,176
Taken
5,830
2,104
Mitigated
2,635
826
Healing
1,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DonPelamen
Achilles
262
0
0
286
1,258
418
0
500
706
0
1,091
W
Cthulhu
1,354
135
0
332
2,374
1,279
0
502
1,872
5,724
0
L
Nemesis
MasterBenjai
Nemesis
664
174
0
513
2,997
955
0
1,129
1,779
0
4,397
W
Tiamat
RH99
Tiamat
1,096
190
0
480
1,993
986
265
714
1,279
7,852
0
L
1,834
149
0
27
2,921
731
0
940
1,953
9,003
0
W
Chiron
magic3245
Chiron
2,329
518
342
658
1,463
370
0
767
696
0
10,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,904
Gold Earned
13,530
31
Minions Killed
53
1
Camps Cleared
4
188,429
Distance Traveled
285,550
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,509
702
0
0
0
32,360
0
W
Cthulhu
4,320
864
16
3
1
97,894
1
L
Nemesis
3,672
734
7
1
0
76,641
0
W
Tiamat
4,429
886
16
3
3
92,957
4
L
Zeus
3,723
745
24
5
1
79,428
0
W
Chiron
4,781
956
21
4
0
94,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role