Player Matchup

Erlang Shen
Erlang Shen
CORYBOY227
Erlang Shen
Level 86
God Stats
9W - 0L
1,562 SR
Queue Stats
303W - 313L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
Daddy Bigmac814
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,371 Elo+
Party 2
Sol
Sol
I TML Zonic
Sol
Level 65
God Stats
16W - 11L
1,728 SR
Queue Stats
167W - 182L
1,520 Elo+
Party 2
Nemesis
Nemesis
McJoeJoeJoe
Nemesis
Level 147
God Stats
4W - 0L
1,500 SR
Queue Stats
119W - 79L
1,488 Elo+
Party 1
Medusa
Medusa
ModzForU2
Medusa
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 13L
1,428 Elo+
Party 1
Team Averages
Level 68
1,558 SR
1,454 Elo+

VS

Team Averages
Level 41
1,575 SR
1,456 Elo+
Zeus
Zeus
Headshot1o14560
Zeus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,276 Elo+
Solo
Anubis
Anubis
Kingfleek185
Anubis
Level 42
God Stats
5W - 5L
1,500 SR
Queue Stats
212W - 233L
1,418 Elo+
Solo
King Arthur
King Arthur
SRZUKKO
King Arthur
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Arachne
Arachne
WhyPink4
Arachne
Level 43
God Stats
51W - 42L
1,572 SR
Queue Stats
276W - 263L
1,577 Elo+
Solo
Geb
Geb
aoiasahina9
Geb
Level 43
God Stats
0W - 3L
1,801 SR
Queue Stats
31W - 40L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CORYBOY227
Erlang Shen
11
4 / 3 / 0
6,515
652
7,383
9,741
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 3 / 1
5,192
519
1,930
5,937
4,205
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
3 / 2 / 4
6,697
670
8,717
7,668
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
McJoeJoeJoe
Nemesis
10
4 / 1 / 2
6,083
608
5,129
7,752
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
ModzForU2
Medusa
9
2 / 3 / 0
5,270
527
4,174
5,316
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 4
4,610
461
2,382
6,520
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
9
2 / 4 / 1
5,575
558
5,276
7,558
3,104
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
SRZUKKO
King Arthur
11
5 / 3 / 2
6,328
633
7,800
10,346
4,245
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
WhyPink4
Arachne
11
3 / 3 / 2
6,014
601
5,350
8,826
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 4
5,280
528
2,863
5,349
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
14
Kills
11
12
Deaths
14
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CORYBOY227
Erlang Shen
4
3
0
1.33
W
1
3
1
0.5
L
0
4
4
0.5
W
3
2
4
2.5
L
Anubis
2
4
1
0.63
W
Nemesis
McJoeJoeJoe
Nemesis
4
1
2
5
W
Medusa
ModzForU2
Medusa
2
3
0
0.67
L
King Arthur
SRZUKKO
King Arthur
5
3
2
2
L
Arachne
WhyPink4
Arachne
3
3
2
1.33
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,333
Damage
23,671
36,414
Taken
38,599
14,778
Mitigated
13,502
13,158
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CORYBOY227
Erlang Shen
7,383
4,701
0
3,744
9,741
6,001
0
952
8,789
0
31,305
W
1,930
163
0
1,039
5,937
4,205
206
1,731
4,206
11,137
0
L
2,382
960
0
2,300
6,520
950
0
689
5,831
19,274
0
W
8,717
4,488
0
3,629
7,668
1,673
992
2,711
4,957
40,328
0
L
Anubis
5,276
567
0
1,806
7,558
3,104
0
4,021
3,537
26,306
0
W
Nemesis
McJoeJoeJoe
Nemesis
5,129
1,528
0
3,343
7,752
1,384
0
3,094
4,658
0
26,551
W
Medusa
ModzForU2
Medusa
4,174
1,427
0
1,403
5,316
1,515
0
2,033
3,283
0
28,000
L
King Arthur
SRZUKKO
King Arthur
7,800
1,601
0
1,850
10,346
4,245
0
1,342
9,004
0
30,190
L
Arachne
WhyPink4
Arachne
5,350
3,877
0
1,861
8,826
2,705
0
3,379
5,447
0
35,076
L
2,863
274
195
1,951
5,349
2,498
112
1,216
4,133
13,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,757
Gold Earned
27,807
280
Minions Killed
206
0
Camps Cleared
0
984,761
Distance Traveled
1,008,056
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,515
652
70
7
0
207,842
1
W
Cthulhu
5,192
519
24
2
0
190,363
0
L
Zeus
4,610
461
35
4
0
172,040
1
W
Sol
6,697
670
88
9
0
176,218
1
L
Anubis
5,575
558
51
5
0
179,076
3
W
Nemesis
6,083
608
48
5
0
228,493
3
W
Medusa
5,270
527
50
5
0
181,845
1
L
King Arthur
6,328
633
46
5
0
193,632
1
L
Arachne
6,014
601
62
6
0
236,976
2
L
Geb
5,280
528
12
1
0
226,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role