Player Matchup

Nox
Nox
Baby-Yoda_DkS
Nox
Level 32
God Stats
1W - 5L
1,131 SR
Queue Stats
137W - 173L
1,377 Elo+
Party 2
Horus
Horus
Beat_Bot_
Horus
Level 87
God Stats
7W - 3L
2,005 SR
Queue Stats
86W - 112L
1,385 Elo+
Party 2
Hachiman
Hachiman
Dr-Tieum
Hachiman
Level 48
God Stats
1W - 3L
1,449 SR
Queue Stats
185W - 263L
1,305 Elo+
Solo
Kali
Kali
FundusFindi
Kali
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 50L
1,327 Elo+
Party 2
Neith
Neith
athhina
Neith
Level 6
God Stats
3W - 1L
1,856 SR
Queue Stats
4W - 16L
1,394 Elo+
Party 2
Team Averages
Level 39
1,588 SR
1,358 Elo+

VS

Team Averages
Level 55
1,494 SR
1,410 Elo+
Odin
Odin
 
Odin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
Atlas_GvnG
Xing Tian
Level 69
God Stats
7W - 10L
1,365 SR
Queue Stats
245W - 276L
1,457 Elo+
Party 1
Nu Wa
Nu Wa
GeorgiaRicho
Nu Wa
Level 37
God Stats
8W - 8L
1,279 SR
Queue Stats
51W - 82L
1,075 Elo+
Solo
Anhur
Anhur
Javisito_pro_18
Anhur
Level 80
God Stats
4W - 0L
1,825 SR
Queue Stats
121W - 125L
1,573 Elo+
Party 3
Ymir
Ymir
canard_drupace
Ymir
Level 49
God Stats
11W - 18L
1,500 SR
Queue Stats
236W - 282L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,898
460
3,936
8,560
2,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Beat_Bot_
Horus
11
4 / 5 / 1
7,171
478
10,883
13,096
6,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
Dr-Tieum
Hachiman
11
1 / 4 / 3
6,726
448
5,185
9,934
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 6 / 1
8,318
555
6,777
11,584
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
athhina
Neith
13
0 / 5 / 0
7,380
492
524
5,735
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 2 / 5
6,951
463
4,564
13,429
5,687
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xing Tian
Atlas_GvnG
Xing Tian
14
7 / 1 / 12
8,947
596
7,672
7,644
7,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 5
8,357
557
6,649
8,323
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 0
7,889
526
4,646
9,466
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
10 / 0 / 8
9,268
618
9,197
7,139
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
12
Kills
23
24
Deaths
12
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
5
1.25
W
Xing Tian
Atlas_GvnG
Xing Tian
7
1
12
13
L
1
4
3
0.63
L
Horus
Beat_Bot_
Horus
4
5
1
0.9
L
Hachiman
Dr-Tieum
Hachiman
1
4
3
0.63
L
6
6
1
1.08
W
2
5
5
0.9
W
4
4
0
1
L
Neith
athhina
Neith
0
5
0
0
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,305
Damage
32,728
48,909
Taken
46,001
17,812
Mitigated
21,074
11,650
Healing
9,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,564
845
26
1,556
13,429
5,687
460
2,782
10,647
0
29,536
W
Xing Tian
Atlas_GvnG
Xing Tian
7,672
1,245
0
593
7,644
7,367
754
1,070
6,574
33,650
0
L
3,936
564
0
2,952
8,560
2,454
0
5,771
2,500
30,611
0
L
Horus
Beat_Bot_
Horus
10,883
4,692
312
1,309
13,096
6,989
96
4,784
8,094
8,207
24,346
L
Hachiman
Dr-Tieum
Hachiman
5,185
2,547
202
3,558
9,934
2,215
896
1,593
8,179
0
30,746
L
6,777
3,284
0
3,050
11,584
4,418
0
5,185
6,025
0
42,564
W
6,649
1,076
0
1,861
8,323
2,343
688
1,146
7,177
48,710
0
W
4,646
2,518
0
2,459
9,466
2,453
1,798
360
9,106
0
47,902
L
Neith
athhina
Neith
524
262
0
267
5,735
1,736
656
4,813
593
0
26,393
W
9,197
2,340
0
2,793
7,139
3,224
320
832
6,307
41,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,493
Gold Earned
41,412
315
Minions Killed
375
0
Camps Cleared
0
1,292,844
Distance Traveled
1,330,995
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,951
463
50
3
0
262,925
1
W
Xing Tian
8,947
596
60
4
0
298,988
3
L
Nox
6,898
460
64
4
0
227,774
0
L
Horus
7,171
478
50
3
0
260,776
1
L
Hachiman
6,726
448
55
4
0
262,223
3
L
Kali
8,318
555
74
5
0
282,793
0
W
Nu Wa
8,357
557
108
7
0
231,758
0
W
Anhur
7,889
526
83
6
0
248,528
1
L
Neith
7,380
492
72
5
0
259,278
3
W
Ymir
9,268
618
74
5
0
288,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role