Player Matchup

Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
 
Agni
Diamond V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
ImPlayingonIPad
Apollo
Platinum II
Level 149
God Stats
6W - 7L
1,500 SR
Queue Stats
429W - 418L
1,982 MMR
Solo
Hun Batz
Hun Batz
Diamond III
KrackedChimp
Hun Batz
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 96L
2,191 MMR
Party 1
Horus
Horus
Diamond IV
TakeMyTempo
Horus
Diamond IV
Level 129
God Stats
19W - 16L
1,716 SR
Queue Stats
474W - 473L
2,046 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,543 SR
1,844 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,710 SR
1,910 MMR
Camazotz
Camazotz
Diamond IV
 
Camazotz
Diamond IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
DEVÕ
Fenrir
Diamond V
Level 160
God Stats
4W - 3L
1,824 SR
Queue Stats
174W - 155L
2,022 MMR
Solo
Sobek
Sobek
Platinum I
DomtheBomb20
Sobek
Platinum I
Level 158
God Stats
4W - 1L
1,753 SR
Queue Stats
562W - 549L
1,931 MMR
Solo
Anhur
Anhur
Diamond IV
Pebblẽs
Anhur
Diamond IV
Level 141
God Stats
12W - 11L
1,809 SR
Queue Stats
80W - 69L
2,177 MMR
Solo
Discordia
Discordia
Diamond V
niipplelicker69
Discordia
Diamond V
Level 149
God Stats
11W - 6L
1,663 SR
Queue Stats
964W - 948L
1,921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 5 / 1
8,263
590
8,731
12,134
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
 
Agni
12
1 / 5 / 2
7,230
516
5,486
7,126
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 2
6,896
493
3,340
10,080
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
KrackedChimp
Hun Batz
12
1 / 5 / 1
7,044
503
5,368
11,642
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 3
6,192
442
3,029
13,059
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BastetThothPersephone

VS

Bans
KaliGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
5 / 1 / 5
9,837
703
11,293
13,054
6,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
DEVÕ
Fenrir
14
4 / 3 / 5
8,835
631
7,544
10,271
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 8
8,084
577
3,954
11,969
9,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Pebblẽs
Anhur
16
3 / 1 / 3
9,763
697
7,295
7,445
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
niipplelicker69
Discordia
16
9 / 0 / 4
10,200
729
10,601
4,864
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
23
23
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
5
1
0.9
L
Agni
 
Agni
1
5
2
0.4
W
Camazotz
 
Camazotz
5
1
5
7.5
W
Fenrir
DEVÕ
Fenrir
4
3
5
2.17
W
2
2
8
3
L
1
4
2
0.5
L
Hun Batz
KrackedChimp
Hun Batz
1
5
1
0.3
W
Anhur
Pebblẽs
Anhur
3
1
3
4.5
L
0
4
3
0.38
W
Discordia
niipplelicker69
Discordia
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,954
Damage
40,687
54,041
Taken
47,603
17,598
Mitigated
24,011
17,562
Healing
21,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,731
3,326
0
9,670
12,134
4,263
0
2,607
9,527
0
49,896
L
Agni
 
Agni
5,486
32
0
432
7,126
1,972
0
3,508
3,618
50,395
0
W
Camazotz
 
Camazotz
11,293
3,714
0
8,623
13,054
6,614
0
388
12,666
0
69,151
W
Fenrir
DEVÕ
Fenrir
7,544
2,391
0
3,769
10,271
4,906
256
517
9,452
0
53,462
W
3,954
289
317
4,042
11,969
9,297
76
3,195
8,774
11,759
2,037
L
3,340
1,979
0
2,293
10,080
1,780
0
1,838
8,242
0
44,178
L
Hun Batz
KrackedChimp
Hun Batz
5,368
2,540
0
1,890
11,642
5,771
0
293
11,349
0
41,574
W
Anhur
Pebblẽs
Anhur
7,295
4,498
0
3,472
7,445
1,993
2,744
98
7,169
0
82,972
L
3,029
1,163
424
2,853
13,059
3,812
0
5,991
7,068
0
15,485
W
Discordia
niipplelicker69
Discordia
10,601
1,034
0
1,491
4,864
1,201
0
1,288
3,576
69,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,625
Gold Earned
46,719
401
Minions Killed
521
0
Camps Cleared
0
1,492,328
Distance Traveled
1,498,997
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,263
590
99
7
0
316,093
3
L
Agni
7,230
516
107
8
0
288,538
8
W
Camazotz
9,837
703
142
10
0
317,949
2
W
Fenrir
8,835
631
85
6
0
305,373
5
W
Sobek
8,084
577
10
1
0
310,819
6
L
Apollo
6,896
493
97
7
0
290,082
5
L
Hun Batz
7,044
503
72
5
0
283,903
4
W
Anhur
9,763
697
153
11
0
251,432
3
L
Horus
6,192
442
26
2
0
313,712
3
W
Discordia
10,200
729
131
9
0
313,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role