Player Matchup

Kukulkan
Kukulkan
DamonCrazyh
Kukulkan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,331 Elo+
Party 2
Chaac
Chaac
Malkurnn
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,626 Elo+
Party 2
Mulan
Mulan
souATEUdispor
Mulan
Level 144
God Stats
6W - 7L
1,284 SR
Queue Stats
211W - 108L
1,559 Elo+
Party 2
Team Averages
Level 67
1,428 SR
1,506 Elo+

VS

Team Averages
Level 66
1,359 SR
1,508 Elo+
Scylla
Scylla
FarofaMoída
Scylla
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 275L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
Mago_-Bolado-_-
Cthulhu
Level 23
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 1
Cupid
Cupid
thor_mandrake
Cupid
Level 14
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DamonCrazyh
Kukulkan
15
3 / 1 / 5
9,483
729
5,568
5,135
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Malkurnn
Chaac
14
4 / 3 / 3
9,430
725
5,509
13,387
9,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 2 / 7
8,817
678
6,058
14,063
10,474
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 3 / 4
9,240
711
14,025
6,263
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 1
9,490
730
4,711
8,659
3,737
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 4
8,459
651
2,660
5,301
2,081
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
8
Kills
6
6
Deaths
8
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DamonCrazyh
Kukulkan
3
1
5
5.5
L
Scylla
1
3
4
1
L
4
2
1
2.25
W
Chaac
Malkurnn
Chaac
4
3
3
1.83
W
1
2
7
2.25
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,135
Damage
21,396
32,585
Taken
20,223
22,383
Mitigated
7,811
10,783
Healing
1,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DamonCrazyh
Kukulkan
5,568
709
0
461
5,135
1,976
1,014
3,295
1,840
34,181
0
L
Scylla
14,025
1,098
0
591
6,263
1,993
0
1,289
4,783
43,971
0
L
4,711
343
107
0
8,659
3,737
396
3,280
5,225
16,450
0
W
Chaac
Malkurnn
Chaac
5,509
1,280
639
5,153
13,387
9,933
541
8,308
5,079
0
33,605
W
6,058
1,162
463
4,067
14,063
10,474
923
7,525
6,538
0
29,394
L
2,660
1,144
486
603
5,301
2,081
1,020
1,403
3,826
0
12,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,730
Gold Earned
27,189
152
Minions Killed
119
8
Camps Cleared
4
757,024
Distance Traveled
661,577
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,483
729
75
6
4
254,956
2
L
Scylla
9,240
711
75
6
3
251,348
5
L
Cthulhu
9,490
730
21
2
0
212,383
2
W
Chaac
9,430
725
30
2
2
250,739
4
W
Mulan
8,817
678
47
4
2
251,329
4
L
Cupid
8,459
651
23
2
1
197,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role